LeviLamina
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TextureTint.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
persona {
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struct
TextureTint {
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public
:
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// TextureTint inner types define
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enum class
PathType :
int
{};
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};
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}
// namespace persona
src-server
mc
client
player
persona
TextureTint.h
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