LeviLamina
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TextureInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/external/bgfx/texture_format/Enum.h"
7
8namespace bgfx {
9
10struct TextureInfo {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 4, ::bgfx::TextureFormat::Enum> format;
15 ::ll::TypedStorage<4, 4, uint> storageSize;
16 ::ll::TypedStorage<2, 2, ushort> width;
17 ::ll::TypedStorage<2, 2, ushort> height;
18 ::ll::TypedStorage<2, 2, ushort> depth;
19 ::ll::TypedStorage<2, 2, ushort> numLayers;
20 ::ll::TypedStorage<1, 1, uchar> numMips;
21 ::ll::TypedStorage<1, 1, uchar> bitsPerPixel;
22 ::ll::TypedStorage<1, 1, bool> cubeMap;
23 // NOLINTEND
24};
25
26} // namespace bgfx
Definition TextureInfo.h:7