LeviLamina
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IRenderingBackend.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/external/gameface/renoir/RendererBackend.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace mce { class ShaderGroup; }
12// clang-format on
13
14namespace OreUI {
15
16class IRenderingBackend : public ::renoir::RendererBackend {
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void initializeStaticResources(::Bedrock::NonOwnerPointer<::mce::ShaderGroup> const&) = 0;
21
22 virtual void onAppPreSuspended() = 0;
23
24 virtual ~IRenderingBackend() /*override*/;
25 // NOLINTEND
26
27public:
28 // destructor thunk
29 // NOLINTBEGIN
30 MCAPI void $dtor();
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36
37 // NOLINTEND
38};
39
40} // namespace OreUI
Definition IRenderingBackend.h:7
Definition ShaderGroup.h:7