LeviLamina
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SurvivalMode Member List

This is the complete list of members for SurvivalMode, including all inherited members.

$attack(::Actor &entity) (defined in SurvivalMode)SurvivalMode
$buildBlock(::BlockPos const &pos, uchar face, bool const isSimTick) (defined in SurvivalMode)SurvivalMode
$continueBuildBlock(::BlockPos const &pos, uchar face) (defined in GameMode)GameMode
$continueDestroyBlock(::BlockPos const &pos, uchar face, ::Vec3 const &playerPos, bool &hasDestroyedBlock) (defined in GameMode)GameMode
$ctor(::Player &player, ::std::unique_ptr<::IGameModeTimer > timer, ::std::unique_ptr<::IGameModeMessenger > messenger) (defined in GameMode)GameMode
$destroyBlock(::BlockPos const &pos, uchar face) (defined in SurvivalMode)SurvivalMode
$getPickRange(::InputMode const &currentInputMode, bool isVR) (defined in GameMode)GameMode
$interact(::Actor &entity, ::Vec3 const &location) (defined in SurvivalMode)SurvivalMode
$isInTrialMode() (defined in SurvivalMode)SurvivalMode
$registerUpsellScreenCallback(::std::function< void(bool)> callback) (defined in SurvivalMode)SurvivalMode
$releaseUsingItem() (defined in GameMode)GameMode
$setTrialMode(bool isEnabled) (defined in SurvivalMode)SurvivalMode
$startBuildBlock(::BlockPos const &pos, uchar face) (defined in SurvivalMode)SurvivalMode
$startDestroyBlock(::BlockPos const &pos, uchar face, bool &hasDestroyedBlock) (defined in SurvivalMode)SurvivalMode
$stopBuildBlock() (defined in GameMode)GameMode
$stopDestroyBlock(::BlockPos const &pos) (defined in GameMode)GameMode
$tick() (defined in SurvivalMode)SurvivalMode
$useItem(::ItemStack &item) (defined in SurvivalMode)SurvivalMode
$useItemOn(::ItemStack &item, ::BlockPos const &at, uchar face, ::Vec3 const &hit, ::Block const *targetBlock, bool isFirstEvent) (defined in SurvivalMode)SurvivalMode
$vftable() (defined in SurvivalMode)SurvivalModestatic
_attack(::Actor &entity, bool playPredictiveSound) (defined in GameMode)GameMode
_calculatePlacePos(::ItemStack &heldStack, ::BlockPos const &pos, uchar &face) const (defined in GameMode)GameMode
_canDestroy(::BlockPos const &pos, uchar face) (defined in GameMode)GameMode
_canUseBlock(::Block const &block) (defined in GameMode)GameMode
_creativeDestroyBlock(::BlockPos const &pos, uchar face) (defined in GameMode)GameMode
_destroyBlockInternal(::BlockPos const &pos, ::Block const &oldBlock, ::Block const &newBlock) const (defined in GameMode)GameMode
_enableBlockBreakDelay() const (defined in GameMode)GameMode
_messagePlayers(::std::string message) (defined in SurvivalMode)SurvivalMode
_sendPlayerInteractWithBlockAfterEvent(::ItemStack const &beforeItem, ::ItemStack const &afterItem, ::Player &player, ::BlockPos const &at, uchar face, ::Vec3 const &hit, bool isFirstEvent) (defined in GameMode)GameMode
_sendPlayerInteractWithEntityAfterEvent(::ItemStack const &beforeItem, ::ItemStack const &afterItem, ::Player &player, ::Actor const &entity) (defined in GameMode)GameMode
_sendTryDestroyBlockEvent(::Block const &block, ::BlockPos const &pos, ::ItemStack itemBeforeEvent) const (defined in GameMode)GameMode
_sendUseItemOnEvents(::ItemStack &item, ::BlockPos const &at, uchar face, ::Vec3 const &hit, bool isFirstEvent) const (defined in GameMode)GameMode
_showTrialReminder(bool force) (defined in SurvivalMode)SurvivalMode
attack(::Actor &entity) (defined in SurvivalMode)SurvivalModevirtual
baseUseItem(::ItemStack &item) (defined in GameMode)GameMode
buildBlock(::BlockPos const &pos, uchar face, bool const isSimTick) (defined in SurvivalMode)SurvivalModevirtual
buildingTickDelay (defined in GameMode)GameMode
continueBuildBlock(::BlockPos const &pos, uchar face) (defined in GameMode)GameModevirtual
continueBuildBlockAction(::Player const &player, ::HitResult const &hr) (defined in GameMode)GameMode
continueDestroyBlock(::BlockPos const &pos, uchar face, ::Vec3 const &playerPos, bool &hasDestroyedBlock) (defined in GameMode)GameModevirtual
creativeDestructionTickDelay (defined in GameMode)GameMode
destroyBlock(::BlockPos const &pos, uchar face) (defined in SurvivalMode)SurvivalModevirtual
destroySoundDelay (defined in GameMode)GameMode
GameMode(::Player &player, ::std::unique_ptr<::IGameModeTimer > timer, ::std::unique_ptr<::IGameModeMessenger > messenger) (defined in GameMode)GameMode
getDestroyRate(::Block const &block) (defined in GameMode)GameMode
getMaxPickRange() (defined in GameMode)GameMode
getPickRange(::InputMode const &currentInputMode, bool isVR) (defined in GameMode)GameModevirtual
interact(::Actor &entity, ::Vec3 const &location) (defined in SurvivalMode)SurvivalModevirtual
isInTrialMode() (defined in SurvivalMode)SurvivalModevirtual
mBuildContext (defined in GameMode)GameMode
mContinueBreakBlockCount (defined in GameMode)GameMode
mDestroyBlockFace (defined in GameMode)GameMode
mDestroyBlockPos (defined in GameMode)GameMode
mDestroyProgress (defined in GameMode)GameMode
mDistanceTravelled (defined in GameMode)GameMode
MIN_MOVING_NON_CREATIVE_BUILD_DELAY() (defined in GameMode)GameModestatic
mLastBuildTime (defined in GameMode)GameMode
mLastDestroyTime (defined in GameMode)GameMode
mMessenger (defined in GameMode)GameMode
mMinPlayerSpeed (defined in GameMode)GameMode
mNoDestroySoundUntil (defined in GameMode)GameMode
mNoDestroyUntil (defined in GameMode)GameMode
mOldDestroyProgress (defined in GameMode)GameMode
mPlayer (defined in GameMode)GameMode
mPlayerLastPosition (defined in GameMode)GameMode
mTimer (defined in GameMode)GameMode
mTrialHasEnded() (defined in SurvivalMode)SurvivalModestatic
mUnk3d88ec (defined in SurvivalMode)SurvivalMode
mUnk7f623c (defined in SurvivalMode)SurvivalMode
mUnk812b7b (defined in SurvivalMode)SurvivalMode
mUnke69c28 (defined in SurvivalMode)SurvivalMode
operator=(SurvivalMode const &) (defined in SurvivalMode)SurvivalMode
registerUpsellScreenCallback(::std::function< void(bool)> callback) (defined in SurvivalMode)SurvivalModevirtual
releaseUsingItem() (defined in GameMode)GameModevirtual
setTrialMode(bool isEnabled) (defined in SurvivalMode)SurvivalModevirtual
startBuildBlock(::BlockPos const &pos, uchar face) (defined in SurvivalMode)SurvivalModevirtual
startDestroyBlock(::BlockPos const &pos, uchar face, bool &hasDestroyedBlock) (defined in SurvivalMode)SurvivalModevirtual
stopBuildBlock() (defined in GameMode)GameModevirtual
stopDestroyBlock(::BlockPos const &pos) (defined in GameMode)GameModevirtual
SurvivalMode(SurvivalMode const &) (defined in SurvivalMode)SurvivalMode
SurvivalMode() (defined in SurvivalMode)SurvivalMode
tick() (defined in SurvivalMode)SurvivalModevirtual
useItem(::ItemStack &item) (defined in SurvivalMode)SurvivalModevirtual
useItemOn(::ItemStack &item, ::BlockPos const &at, uchar face, ::Vec3 const &hit, ::Block const *targetBlock, bool isFirstEvent) (defined in SurvivalMode)SurvivalMode
~GameMode()=default (defined in GameMode)GameModevirtual
~SurvivalMode()=default (defined in SurvivalMode)SurvivalModevirtual