LeviLamina
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AgentTravelSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
AbilitiesComponent
;
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struct
MoveRequestComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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namespace
AgentTravelSystemImpl {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
doClientAgentTravel(::ActorOwnerComponent& actorOwnerComponent, ::AbilitiesComponent& abilitiesComponent);
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MCNAPI
void
doServerAgentTravel(
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::StrictEntityContext
const
& entity,
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::ActorOwnerComponent& actorOwnerComponent,
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::AbilitiesComponent& abilitiesComponent,
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::StateVectorComponent& stateVectorComponent,
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::EntityModifier<::MoveRequestComponent> mod
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);
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// NOLINTEND
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}
// namespace AgentTravelSystemImpl
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
AbilitiesComponent
Definition
AbilitiesComponent.h:8
MoveRequestComponent
Definition
MoveRequestComponent.h:11
StateVectorComponent
Definition
StateVectorComponent.h:8
src
mc
entity
systems
AgentTravelSystemImpl.h
Generated on
for LeviLamina by
1.16.1