LeviLamina
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AgentTravelSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
AbilitiesComponent
;
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struct
MoveRequestComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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namespace
AgentTravelSystemImpl {
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// functions
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// NOLINTBEGIN
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MCAPI
void
doClientAgentTravel(
::ActorOwnerComponent
& actorOwnerComponent,
::AbilitiesComponent
& abilitiesComponent);
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MCAPI
void
doServerAgentTravel(
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::StrictEntityContext
const
& entity,
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::ActorOwnerComponent
& actorOwnerComponent,
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::AbilitiesComponent
& abilitiesComponent,
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::StateVectorComponent
& stateVectorComponent,
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::EntityModifier<::MoveRequestComponent>
mod
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);
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// NOLINTEND
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}
// namespace AgentTravelSystemImpl
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
EntityModifier
Definition
EntityModifier.h:6
StrictEntityContext
Definition
StrictEntityContext.h:10
AbilitiesComponent
Definition
AbilitiesComponent.h:10
MoveRequestComponent
Definition
MoveRequestComponent.h:13
StateVectorComponent
Definition
StateVectorComponent.h:10
src
mc
entity
systems
AgentTravelSystemImpl.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0