LeviLamina
Loading...
Searching...
No Matches
AgentTravelSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7
8// auto generated forward declare list
9// clang-format off
15// clang-format on
16
17namespace AgentTravelSystemImpl {
18// functions
19// NOLINTBEGIN
20MCAPI void doClientAgentTravel(::ActorOwnerComponent& actorOwnerComponent, ::AbilitiesComponent& abilitiesComponent);
21
22MCAPI void doServerAgentTravel(
23 ::StrictEntityContext const& entity,
24 ::ActorOwnerComponent& actorOwnerComponent,
25 ::AbilitiesComponent& abilitiesComponent,
26 ::StateVectorComponent& stateVectorComponent,
28);
29// NOLINTEND
30
31} // namespace AgentTravelSystemImpl
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition StrictEntityContext.h:10
Definition AbilitiesComponent.h:10
Definition MoveRequestComponent.h:13
Definition StateVectorComponent.h:10