3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/math/Color.h"
12 ::ll::TypedStorage<4, 12, ::glm::vec3> mCameraPos;
13 ::ll::TypedStorage<4, 12, ::glm::vec3> mCameraTargetPos;
14 ::ll::TypedStorage<4, 16, ::mce::Color> mFogColor;
15 ::ll::TypedStorage<4, 16, ::mce::Color> mSkyColor;
16 ::ll::TypedStorage<4, 16, ::mce::Color> mSkyZenithColor;
17 ::ll::TypedStorage<4, 16, ::mce::Color> mSkyHorizonColor;
18 ::ll::TypedStorage<4, 16, ::mce::Color> mSunriseColor;
19 ::ll::TypedStorage<1, 1, bool> mIsEndDimension;
20 ::ll::TypedStorage<4, 4, float> mFakeHDR;
21 ::ll::TypedStorage<4, 4, float> mMinParticleDistance;
22 ::ll::TypedStorage<4, 4, float> mRenderDistance;
23 ::ll::TypedStorage<4, 4, float> mSkyBrightnessScalar;
24 ::ll::TypedStorage<1, 1, bool> mCameraAboveClouds;
25 ::ll::TypedStorage<1, 1, bool> mCameraUnderLiquid;
26 ::ll::TypedStorage<1, 1, bool> mDrawClouds;
27 ::ll::TypedStorage<1, 1, bool> mDrawEntityEffects;
28 ::ll::TypedStorage<1, 1, bool> mDrawInsideCubes;
29 ::ll::TypedStorage<1, 1, bool> mDrawNameTags;
30 ::ll::TypedStorage<1, 1, bool> mDrawParticles;
31 ::ll::TypedStorage<1, 1, bool> mIsFancyRendering;
32 ::ll::TypedStorage<1, 1, bool> mDrawSky;
33 ::ll::TypedStorage<1, 1, bool> mDrawWeather;
34 ::ll::TypedStorage<1, 1, bool> mIsShadowPass;
35 ::ll::TypedStorage<1, 1, bool> mShowChunkMap;
36 ::ll::TypedStorage<1, 1, bool> mEnableDithering;
Definition ViewRenderData.h:5