LeviLamina
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RingBufferAllocator.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
bgfx::d3d12 {
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template
<
int
T0>
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struct
RingBufferAllocator
{};
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}
// namespace bgfx::d3d12
bgfx::d3d12::RingBufferAllocator
Definition
RingBufferAllocator.h:8
src
mc
external
bgfx
RingBufferAllocator.h
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