LeviLamina
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PlayerAddLevelEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
18 ::ll::TypedStorage<4, 4, int> mAddLevel;
19 ::ll::TypedStorage<4, 4, int> mNewLevel;
20 // NOLINTEND
21
22public:
23 // member functions
24 // NOLINTBEGIN
26 // NOLINTEND
27
28public:
29 // destructor thunk
30 // NOLINTBEGIN
31 MCFOLD void $dtor();
32 // NOLINTEND
33};
Definition EntityContext.h:16
Definition PlayerAddLevelEvent.h:13