LeviLamina
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PlayerSuspendLevelStorageSaveToken.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8// clang-format on
9
10class PlayerSuspendLevelStorageSaveToken {
11public:
12 // member variables
13 // NOLINTBEGIN
16 // NOLINTEND
17
18public:
19 // prevent constructor by default
20 PlayerSuspendLevelStorageSaveToken& operator=(PlayerSuspendLevelStorageSaveToken const&);
21 PlayerSuspendLevelStorageSaveToken(PlayerSuspendLevelStorageSaveToken const&);
22 PlayerSuspendLevelStorageSaveToken();
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCNAPI PlayerSuspendLevelStorageSaveToken(::PlayerSuspendLevelStorageSaveToken&&);
28
30
32 // NOLINTEND
33
34public:
35 // constructor thunks
36 // NOLINTBEGIN
37 MCNAPI void* $ctor(::PlayerSuspendLevelStorageSaveToken&&);
38
39 MCNAPI void* $ctor(::EntityContext& entity);
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45 MCNAPI void $dtor();
46 // NOLINTEND
47};
Definition EntityContext.h:17
MCAPI PlayerSuspendLevelStorageSaveToken(::PlayerSuspendLevelStorageSaveToken &&)
MCAPI PlayerSuspendLevelStorageSaveToken(::EntityContext &entity)
MCAPI void * $ctor(::PlayerSuspendLevelStorageSaveToken &&)
MCAPI void * $ctor(::EntityContext &entity)
Definition Alias.h:14