LeviLamina
Loading...
Searching...
No Matches
PlayerInteractWithBlockBeforeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/deps/game_refs/WeakRef.h"
8#include "mc/world/item/ItemStack.h"
9
10// auto generated forward declare list
11// clang-format off
12class EntityContext;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
20 ::ll::TypedStorage<4, 12, ::Vec3> mBlockLocation;
21 ::ll::TypedStorage<1, 1, uchar> mBlockFace;
22 ::ll::TypedStorage<4, 12, ::Vec3> mFaceLocation;
23 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
24 ::ll::TypedStorage<1, 1, bool> mIsFirstEvent;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
31
32public:
33 // member functions
34 // NOLINTBEGIN
36
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
44 // NOLINTEND
45
46public:
47 // destructor thunk
48 // NOLINTBEGIN
49 MCNAPI void $dtor();
50 // NOLINTEND
51};
Definition EntityContext.h:16
Definition PlayerInteractWithBlockBeforeEvent.h:15
MCAPI void * $ctor(::PlayerInteractWithBlockBeforeEvent const &)
MCAPI PlayerInteractWithBlockBeforeEvent(::PlayerInteractWithBlockBeforeEvent const &)