LeviLamina
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PlayerInteractWithBlockBeforeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11class ItemStack;
12class Vec3;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
20 ::ll::TypedStorage<4, 12, ::Vec3> mBlockLocation;
21 ::ll::TypedStorage<1, 1, uchar> mBlockFace;
22 ::ll::TypedStorage<4, 12, ::Vec3> mFaceLocation;
23 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
24 ::ll::TypedStorage<1, 1, bool> mIsFirstEvent;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
30
31public:
32 // member functions
33 // NOLINTBEGIN
35
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCAPI void* $ctor(::PlayerInteractWithBlockBeforeEvent const&);
43 // NOLINTEND
44
45public:
46 // destructor thunk
47 // NOLINTBEGIN
48 MCAPI void $dtor();
49 // NOLINTEND
50};
Definition EntityContext.h:16
Definition ItemStack.h:25
Definition Vec3.h:10
Definition PlayerInteractWithBlockBeforeEvent.h:15