LeviLamina
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ServerNetworkEventHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/gameplayhandlers/GameplayHandler.h"
8#include "mc/gameplayhandlers/GameplayHandlerResult.h"
9#include "mc/world/events/MutableServerNetworkGameplayEvent.h"
10
12public:
13 // ServerNetworkEventHandler inner types define
14 using EventTypes = ::entt::type_list<::MutableServerNetworkGameplayEvent<::CoordinatorResult>>;
15
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 1
20 virtual ::GameplayHandlerResult<::CoordinatorResult>
22
23 // vIndex: 0
24 virtual ~ServerNetworkEventHandler() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // destructor thunk
29 // NOLINTBEGIN
30
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36
37 // NOLINTEND
38};
Definition GameplayHandler.h:5
Definition ServerNetworkEventHandler.h:11
Definition MutableServerNetworkGameplayEvent.h:6