LeviLamina
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ServerNetworkEventHandler.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/gameplayhandlers/CoordinatorResult.h"
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#include "mc/gameplayhandlers/GameplayHandler.h"
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#include "mc/gameplayhandlers/GameplayHandlerResult.h"
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#include "mc/world/events/MutableServerNetworkGameplayEvent.h"
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class
ServerNetworkEventHandler
:
public
::GameplayHandler
{
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public
:
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// ServerNetworkEventHandler inner types define
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using
EventTypes = ::entt::type_list<::MutableServerNetworkGameplayEvent<::CoordinatorResult>>;
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::GameplayHandlerResult<::CoordinatorResult>
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handleEvent(
::MutableServerNetworkGameplayEvent<::CoordinatorResult>
&) = 0;
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virtual
~ServerNetworkEventHandler
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
GameplayHandler
Definition
GameplayHandler.h:5
ServerNetworkEventHandler
Definition
ServerNetworkEventHandler.h:11
MutableServerNetworkGameplayEvent
Definition
MutableServerNetworkGameplayEvent.h:11
src
mc
gameplayhandlers
ServerNetworkEventHandler.h
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