LeviLamina
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ContainerItemType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace GameplayUI {
6
7enum class ContainerItemType : int {
8 Normal = 0,
9 CreativeRecipe = 1,
10 SurvivalRecipe = 2,
11 RecipePreview = 3,
12 Ghost = 4,
13};
14
15}