3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/world/events/EventCoordinator.h"
8#include "mc/world/events/EventRef.h"
9#include "mc/world/events/MutableItemGameplayEvent.h"
23 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ItemGameplayHandler>> mItemGameplayHandler;
Definition EventCoordinator.h:6
Definition ItemEventCoordinator.h:19
MCAPI::CoordinatorResult sendEvent(::EventRef<::MutableItemGameplayEvent<::CoordinatorResult > > event)
MCAPI void registerItemGameplayHandler(::std::unique_ptr<::ItemGameplayHandler > handler)
static MCAPI void ** $vftable()
MCAPI void onItemSpawnedActor(::ItemStackBase const &item, ::Actor const &spawnedActor)
Definition ItemEventListener.h:17
Definition ItemGameplayHandler.h:13
Definition ItemStackBase.h:35
Definition MutableItemGameplayEvent.h:23