LeviLamina
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ItemEventCoordinator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/world/events/EventCoordinator.h"
8#include "mc/world/events/EventRef.h"
9#include "mc/world/events/ItemGameplayEvent.h"
10#include "mc/world/events/MutableItemGameplayEvent.h"
11
12// auto generated forward declare list
13// clang-format off
14class Actor;
17class ItemStackBase;
18// clang-format on
19
20class ItemEventCoordinator : public ::EventCoordinator<::ItemEventListener> {
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ItemGameplayHandler>> mItemGameplayHandler;
25 // NOLINTEND
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual ~ItemEventCoordinator() /*override*/ = default;
31 // NOLINTEND
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCAPI void onItemSpawnedActor(::ItemStackBase const& item, ::Actor const& spawnedActor);
37
38 MCAPI void registerItemGameplayHandler(::std::unique_ptr<::ItemGameplayHandler> handler);
39
40 MCAPI ::CoordinatorResult sendEvent(::EventRef<::MutableItemGameplayEvent<::CoordinatorResult>> event);
41
42 MCAPI_C void sendEvent(::EventRef<::ItemGameplayEvent<void>> const& event);
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCNAPI static void** $vftable();
49 // NOLINTEND
50};
Definition Actor.h:105
Definition EventCoordinator.h:6
Definition EventRef.h:6
Definition ItemEventCoordinator.h:20
static MCAPI void ** $vftable()
Definition ItemEventListener.h:17
Definition ItemGameplayHandler.h:13
Definition ItemStackBase.h:44
Definition ItemGameplayEvent.h:9
Definition MutableItemGameplayEvent.h:23