LeviLamina
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ItemEventCoordinator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/world/events/EventCoordinator.h"
8#include "mc/world/events/EventRef.h"
9#include "mc/world/events/MutableItemGameplayEvent.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
16class ItemStackBase;
17// clang-format on
18
19class ItemEventCoordinator : public ::EventCoordinator<::ItemEventListener> {
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ItemGameplayHandler>> mItemGameplayHandler;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 0
30 virtual ~ItemEventCoordinator() /*override*/ = default;
31 // NOLINTEND
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCAPI void onItemSpawnedActor(::ItemStackBase const& item, ::Actor const& spawnedActor);
37
38 MCAPI void registerItemGameplayHandler(::std::unique_ptr<::ItemGameplayHandler> handler);
39
40 MCAPI ::CoordinatorResult sendEvent(::EventRef<::MutableItemGameplayEvent<::CoordinatorResult>> event);
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46
47 // NOLINTEND
48
49public:
50 // vftables
51 // NOLINTBEGIN
52 MCAPI static void** $vftable();
53 // NOLINTEND
54};
Definition Actor.h:104
Definition EventCoordinator.h:6
Definition EventRef.h:6
Definition ItemEventCoordinator.h:19
Definition ItemEventListener.h:17
Definition ItemGameplayHandler.h:13
Definition ItemStackBase.h:35
Definition MutableItemGameplayEvent.h:23