LeviLamina
Loading...
Searching...
No Matches
ItemEventCoordinator.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/gameplayhandlers/CoordinatorResult.h"
7
#include "mc/world/events/EventCoordinator.h"
8
#include "mc/world/events/EventRef.h"
9
#include "mc/world/events/MutableItemGameplayEvent.h"
10
11
// auto generated forward declare list
12
// clang-format off
13
class
Actor
;
14
class
ItemEventListener
;
15
class
ItemGameplayHandler
;
16
class
ItemStackBase
;
17
// clang-format on
18
19
class
ItemEventCoordinator
:
public
::EventCoordinator
<::ItemEventListener> {
20
public
:
21
// member variables
22
// NOLINTBEGIN
23
::ll::TypedStorage<8, 8, ::std::unique_ptr<::ItemGameplayHandler>> mItemGameplayHandler;
24
// NOLINTEND
25
26
public
:
27
// virtual functions
28
// NOLINTBEGIN
29
// vIndex: 0
30
virtual
~ItemEventCoordinator
()
/*override*/
=
default
;
31
// NOLINTEND
32
33
public
:
34
// member functions
35
// NOLINTBEGIN
36
MCAPI
void
onItemSpawnedActor(
::ItemStackBase
const
& item,
::Actor
const
& spawnedActor);
37
38
MCAPI
void
registerItemGameplayHandler(::std::unique_ptr<::ItemGameplayHandler> handler);
39
40
MCAPI ::CoordinatorResult sendEvent(
::EventRef
<
::MutableItemGameplayEvent<::CoordinatorResult>
> event);
41
// NOLINTEND
42
43
public
:
44
// destructor thunk
45
// NOLINTBEGIN
46
47
// NOLINTEND
48
49
public
:
50
// vftables
51
// NOLINTBEGIN
52
MCAPI
static
void
** $vftable();
53
// NOLINTEND
54
};
Actor
Definition
Actor.h:104
EventCoordinator
Definition
EventCoordinator.h:6
EventRef
Definition
EventRef.h:6
ItemEventCoordinator
Definition
ItemEventCoordinator.h:19
ItemEventListener
Definition
ItemEventListener.h:17
ItemGameplayHandler
Definition
ItemGameplayHandler.h:13
ItemStackBase
Definition
ItemStackBase.h:35
MutableItemGameplayEvent
Definition
MutableItemGameplayEvent.h:23
src
mc
world
events
ItemEventCoordinator.h
Generated on Sat Apr 26 2025 05:56:09 for LeviLamina by
1.12.0