LeviLamina
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ItemEventCoordinator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/world/events/EventCoordinator.h"
8#include "mc/world/events/EventRef.h"
9#include "mc/world/events/MutableItemGameplayEvent.h"
10
11// auto generated forward declare list
12// clang-format off
15// clang-format on
16
17class ItemEventCoordinator : public ::EventCoordinator<::ItemEventListener> {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ItemGameplayHandler>> mItemGameplayHandler;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual ~ItemEventCoordinator() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI ::CoordinatorResult sendEvent(::EventRef<::MutableItemGameplayEvent<::CoordinatorResult>> event);
34 // NOLINTEND
35
36public:
37 // vftables
38 // NOLINTBEGIN
39 MCNAPI static void** $vftable();
40 // NOLINTEND
41};
Definition EventCoordinator.h:7
Definition EventRef.h:6
Definition ItemEventCoordinator.h:17
static MCAPI void ** $vftable()
Definition ItemEventListener.h:17
Definition ItemGameplayHandler.h:13
Definition MutableItemGameplayEvent.h:23