LeviLamina
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ScreenEventType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ScreenEventType : int {
6 Undefined = 0,
7 ButtonEvent = 1,
8 HoverEvent = 2,
9 PointerMoveEvent = 3,
10 PointerHeldEvent = 4,
11 FocusMoveEvent = 5,
12 PreCollectionRefresh = 6,
13 InputModeChangeEvent = 7,
14 ScreenViewRefresh = 8,
15 ScrollDirectionEvent = 9,
16 ScrollRequestEvent = 10,
17 TextEditChange = 11,
18 ToggleChangeEvent = 12,
19 ControllerDirectionEvent = 13,
20 RawInputEvent = 14,
21 SliderChangeEvent = 15,
22 AnimationEvent = 16,
23 LockedStateEvent = 17,
24 ClippedCollectionRange = 18,
25 ClipStateChangeEvent = 19,
26 TextEditSelectedStateChangeEvent = 20,
27 CustomRendererEvent = 21,
28 ScreenEventTypeCount = 22,
29};