LeviLamina
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ScreenEventType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ScreenEventType : int {
6 Undefined = 0,
7 ButtonEvent = 1,
8 HoverEvent = 2,
9 PointerMoveEvent = 3,
10 PointerHeldEvent = 4,
11 FocusMoveEvent = 5,
12 PreCollectionRefresh = 6,
13 InputModeChangeEvent = 7,
14 HoloInputModeChangeEvent = 8,
15 ScreenViewRefresh = 9,
16 ScrollDirectionEvent = 10,
17 ScrollRequestEvent = 11,
18 TextEditChange = 12,
19 ToggleChangeEvent = 13,
20 ControllerDirectionEvent = 14,
21 RawInputEvent = 15,
22 SliderChangeEvent = 16,
23 AnimationEvent = 17,
24 LockedStateEvent = 18,
25 ClippedCollectionRange = 19,
26 ClipStateChangeEvent = 20,
27 TextEditSelectedStateChangeEvent = 21,
28 CustomRendererEvent = 22,
29 ScreenEventTypeCount = 23,
30};