LeviLamina
Loading...
Searching...
No Matches
AnimationComponentArguments.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/animation/AnimationComponentGroupType.h"
7
8// auto generated forward declare list
9// clang-format off
11// clang-format on
12
13struct AnimationComponentArguments {
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<4, 4, ::AnimationComponentGroupType> mAnimationComponentGroup;
18 ::ll::TypedStorage<8, 8, ::AnimationComponentID const&> mOwnerUUID;
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
23 AnimationComponentArguments& operator=(AnimationComponentArguments const&);
24 AnimationComponentArguments(AnimationComponentArguments const&);
25 AnimationComponentArguments();
26};
Definition AnimationComponentID.h:5