LeviLamina
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HitDetection.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class AABB;
8class Actor;
9class Player;
10class Vec3;
11// clang-format on
12
13namespace HitDetection {
14// functions
15// NOLINTBEGIN
16MCAPI void searchActors(
17 ::Vec3 const& pickDirection,
18 float pickRange,
19 ::Vec3 const& cameraPos,
20 ::AABB const& srcAabb,
21 ::Actor* cameraEntity,
22 ::Player* player,
23 float& nearest,
24 ::Actor*& hovered,
25 ::Vec3& entityHitPoint,
26 bool isARVRClient
27);
28// NOLINTEND
29
30} // namespace HitDetection
Definition AABB.h:16
Definition Actor.h:104
Definition Player.h:119
Definition Vec3.h:10