LeviLamina
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HitDetection.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
AABB
;
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class
Actor
;
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class
Player
;
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class
Vec3
;
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// clang-format on
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namespace
HitDetection {
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// functions
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// NOLINTBEGIN
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MCAPI
void
searchActors(
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::Vec3
const
& pickDirection,
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float
pickRange,
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::Vec3
const
& cameraPos,
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::AABB
const
& srcAabb,
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::Actor
* cameraEntity,
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::Player
* player,
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float
& nearest,
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::Actor
*& hovered,
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::Vec3
& entityHitPoint,
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bool
isARVRClient
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);
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// NOLINTEND
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}
// namespace HitDetection
AABB
Definition
AABB.h:16
Actor
Definition
Actor.h:104
Player
Definition
Player.h:119
Vec3
Definition
Vec3.h:10
src
mc
world
phys
HitDetection.h
Generated on Sat Apr 26 2025 05:56:32 for LeviLamina by
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