3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/world/phys/HitResult.h"
14namespace HitDetection {
16LLNDAPI
bool isValidHitDefault(
Actor& actor,
Actor* source,
Actor* owner);
18LLNDAPI
float getCollisionMarginDefault(
Actor const& actor);
20LLNDAPI std::vector<HitResult> getHitResults(
Definition BlockSource.h:66
Definition HitResult.h:17
Definition HitboxComponent.h:10
Definition function_ref.h:60
Definition SubBBsComponent.h:10