25 struct ActorMovementCorrectionData {
35 ActorMovementCorrectionData& operator=(ActorMovementCorrectionData
const&);
36 ActorMovementCorrectionData(ActorMovementCorrectionData
const&);
37 ActorMovementCorrectionData();
40 struct PersonaEmoteData {
51 PersonaEmoteData& operator=(PersonaEmoteData
const&);
52 PersonaEmoteData(PersonaEmoteData
const&);
56 struct PlayerBounceData {
67 PlayerBounceData& operator=(PlayerBounceData
const&);
68 PlayerBounceData(PlayerBounceData
const&);
72 struct PlayerUnexpectedFallDamageData {
83 PlayerUnexpectedFallDamageData& operator=(PlayerUnexpectedFallDamageData
const&);
84 PlayerUnexpectedFallDamageData(PlayerUnexpectedFallDamageData
const&);
85 PlayerUnexpectedFallDamageData();
106 MCAPI static ::EventingRequest
107 addActorMovementCorrectionDivergence(::ActorType actorType, ::std::vector<float>
const& divergences);
110 MCAPI static ::EventingRequest
111 addPersonaEmotePlayed(::std::string
const& emoteProductId,
bool isEmoteEndedEarly,
int emoteSlotId);
113 MCAPI static ::EventingRequest
116 MCAPI static ::EventingRequest
117 addPlayerUnexpectedFallDamage(
float fallDistance,
bool isVehicle,
float divergenceAmount);