LeviLamina
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PlayerInventoryItemChangeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/item/ItemStack.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
14 ::ll::TypedStorage<8, 152, ::ItemStack> mPreviousItem;
15 ::ll::TypedStorage<8, 152, ::ItemStack> mNewItem;
16 ::ll::TypedStorage<4, 4, int> mSlotNumber;
17 ::ll::TypedStorage<1, 1, bool> mIsQuantityChangedOnly;
18 // NOLINTEND
19
20public:
21 // prevent constructor by default
23
24public:
25 // member functions
26 // NOLINTBEGIN
28
30
32 // NOLINTEND
33
34public:
35 // constructor thunks
36 // NOLINTBEGIN
37 MCAPI void* $ctor();
38
39 MCAPI void* $ctor(::PlayerInventoryItemChangeEvent const&);
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45 MCAPI void $dtor();
46 // NOLINTEND
47};
Definition PlayerInventoryItemChangeEvent.h:9