9struct PlayerInventoryItemChangeEvent {
13 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
14 ::ll::TypedStorage<8, 152, ::ItemStack> mPreviousItem;
15 ::ll::TypedStorage<8, 152, ::ItemStack> mNewItem;
16 ::ll::TypedStorage<4, 4, int> mSlotNumber;
17 ::ll::TypedStorage<1, 1, bool> mIsQuantityChangedOnly;
22 PlayerInventoryItemChangeEvent& operator=(PlayerInventoryItemChangeEvent
const&);
27 MCAPI PlayerInventoryItemChangeEvent();
29 MCAPI PlayerInventoryItemChangeEvent(::PlayerInventoryItemChangeEvent
const&);
31 MCAPI ~PlayerInventoryItemChangeEvent();
39 MCAPI
void* $ctor(::PlayerInventoryItemChangeEvent
const&);