LeviLamina
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ExperiencePotionItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockSource;
12class Container;
13class ItemStack;
14class ItemStackBase;
15class Player;
16class Vec3;
17// clang-format on
18
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 // vIndex: 39
24 virtual bool isGlint(::ItemStackBase const& stack) const /*override*/;
25
26 // vIndex: 76
27 virtual ::ItemStack& use(::ItemStack& item, ::Player& player) const /*override*/;
28
29 // vIndex: 20
30 virtual bool isThrowable() const /*override*/;
31
32 // vIndex: 77
33 virtual ::Actor* createProjectileActor(
34 ::BlockSource& region,
35 ::ItemStack const& stack,
36 ::Vec3 const& pos,
37 ::Vec3 const& direction
38 ) const /*override*/;
39
40 // vIndex: 78
41 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const
42 /*override*/;
43
44 // vIndex: 0
45 virtual ~ExperiencePotionItem() /*override*/ = default;
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCFOLD bool $isGlint(::ItemStackBase const& stack) const;
52
53 MCAPI ::ItemStack& $use(::ItemStack& item, ::Player& player) const;
54
55 MCFOLD bool $isThrowable() const;
56
57 MCAPI ::Actor* $createProjectileActor(
58 ::BlockSource& region,
59 ::ItemStack const& stack,
60 ::Vec3 const& pos,
61 ::Vec3 const& direction
62 ) const;
63
64 MCFOLD bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const;
65 // NOLINTEND
66
67public:
68 // vftables
69 // NOLINTBEGIN
70 MCNAPI static void** $vftable();
71 // NOLINTEND
72};
Definition Actor.h:103
Definition BlockSource.h:67
Definition Container.h:30
Definition ExperiencePotionItem.h:19
static MCAPI void ** $vftable()
Definition ItemStackBase.h:35
Definition ItemStack.h:25
Definition Item.h:65
Definition Player.h:119
Definition Vec3.h:10