LeviLamina
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ExperiencePotionItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockSource;
12class Container;
13class ItemStack;
14class ItemStackBase;
15class Player;
16class Vec3;
17// clang-format on
18
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 // vIndex: 39
24 virtual bool isGlint(::ItemStackBase const& stack) const /*override*/;
25
26 // vIndex: 76
27 virtual ::ItemStack& use(::ItemStack& item, ::Player& player) const /*override*/;
28
29 // vIndex: 20
30 virtual bool isThrowable() const /*override*/;
31
32 // vIndex: 77
33 virtual ::Actor*
34 createProjectileActor(::BlockSource& region, ::ItemStack const& stack, ::Vec3 const& pos, ::Vec3 const& direction)
35 const /*override*/;
36
37 // vIndex: 78
38 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const
39 /*override*/;
40
41 // vIndex: 0
42 virtual ~ExperiencePotionItem() /*override*/ = default;
43 // NOLINTEND
44
45public:
46 // destructor thunk
47 // NOLINTBEGIN
48
49 // NOLINTEND
50
51public:
52 // virtual function thunks
53 // NOLINTBEGIN
54 MCFOLD bool $isGlint(::ItemStackBase const& stack) const;
55
56 MCAPI ::ItemStack& $use(::ItemStack& item, ::Player& player) const;
57
58 MCFOLD bool $isThrowable() const;
59
60 MCAPI ::Actor*
61 $createProjectileActor(::BlockSource& region, ::ItemStack const& stack, ::Vec3 const& pos, ::Vec3 const& direction)
62 const;
63
64 MCFOLD bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const;
65 // NOLINTEND
66
67public:
68 // vftables
69 // NOLINTBEGIN
70 MCAPI static void** $vftable();
71 // NOLINTEND
72};
Definition Actor.h:104
Definition BlockSource.h:67
Definition Container.h:30
Definition ExperiencePotionItem.h:19
Definition ItemStackBase.h:35
Definition ItemStack.h:25
Definition Item.h:65
Definition Player.h:119
Definition Vec3.h:10