LeviLamina
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NavigateToEntityIntent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/server/sim/ExecutionResult.h"
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// auto generated forward declare list
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// clang-format off
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class
SimulatedPlayer
;
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// clang-format on
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namespace
sim {
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struct
NavigateToEntityIntent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, float> mSpeed;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI ::sim::ExecutionResult execute(
::SimulatedPlayer
& player);
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MCFOLD
void
finalize(
::SimulatedPlayer
& player);
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// NOLINTEND
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};
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}
// namespace sim
SimulatedPlayer
Definition
SimulatedPlayer.h:50
sim::NavigateToEntityIntent
Definition
NavigateToEntityIntent.h:15
src
mc
server
sim
NavigateToEntityIntent.h
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