3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/oreui/resources/AllowListProfileImage.h"
7#include "mc/client/realms/PlayerRole.h"
8#include "mc/client/realms/RealmStoriesPlayerRole.h"
9#include "mc/client/realms/stories/FetchStatus.h"
14namespace Realms::Stories {
struct Player; }
17namespace OreUI::RealmsStories {
23 ::ll::TypedStorage<8, 8, ::Realms::Stories::Player&> mPlayer;
24 ::ll::TypedStorage<8, 16, ::std::weak_ptr<::Realms::Stories::FacetStateManager>> mStoriesFacetStateManager;
25 ::ll::TypedStorage<8, 144, ::OreUI::AllowListProfileImage> mProfileImage;
30 FacetPlayerData& operator=(FacetPlayerData
const&);
31 FacetPlayerData(FacetPlayerData
const&);
37 MCAPI FacetPlayerData(::OreUI::RealmsStories::FacetPlayerData&&);
39 MCAPI ::Realms::Stories::FetchStatus getFetchProfileStatus()
const;
41 MCAPI ::std::string
const& getGamerTag()
const;
43 MCAPI
bool getHasAccepted()
const;
45 MCAPI
bool getHasOptedIn()
const;
47 MCAPI
bool getIsPlayingOnRealm()
const;
49 MCAPI int64 getLastSeenTime()
const;
51 MCAPI
bool getOnlineStatus()
const;
53 MCFOLD ::OreUI::AllowListProfileImage
const& getProfileImage()
const;
55 MCAPI ::Realms::Stories::RealmStoriesPlayerRole getRealmStoriesRole()
const;
57 MCAPI ::Realms::PlayerRole getRealmsRole()
const;
59 MCFOLD ::std::string
const& getXuid()
const;
61 MCAPI ~FacetPlayerData();
67 MCAPI static ::std::add_lvalue_reference_t<char const[]> NAME();
73 MCAPI
void* $ctor(::OreUI::RealmsStories::FacetPlayerData&&);
Definition FacetStateManager.h:7
Definition FacetPlayerData.h:7