LeviLamina
Loading...
Searching...
No Matches
SubtreeNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorData.h"
7#include "mc/world/actor/bhave/BehaviorStatus.h"
8#include "mc/world/actor/bhave/BehaviorTreeDefinitionPtr.h"
9#include "mc/world/actor/bhave/node/BehaviorNode.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 16, ::BehaviorTreeDefinitionPtr> mSubtreePtr;
21 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BehaviorNode>> mSubtreeHead;
22 ::ll::TypedStorage<8, 88, ::BehaviorData> mSubtreeData;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
29
30 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
31
32 virtual ~SubtreeNode() /*override*/ = default;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI void $initializeFromDefinition(::Actor& owner);
39
40
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCNAPI static void** $vftable();
47 // NOLINTEND
48};
Definition Actor.h:105
Definition BehaviorNode.h:17
Definition SubtreeNode.h:16
static MCAPI void ** $vftable()