LeviLamina
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Turn.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
AgentComponents::Actions {
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struct
Turn
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<1, 1>
mUnkf8dbcd;
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// NOLINTEND
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public
:
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// prevent constructor by default
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Turn
& operator=(
Turn
const
&);
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Turn
(
Turn
const
&);
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Turn
();
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};
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}
// namespace AgentComponents::Actions
AgentComponents::Actions::Turn
Definition
Turn.h:7
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
agent
agent_components
actions
Turn.h
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