3#include "mc/_HeaderOutputPredefine.h"
7enum class MultiplayerState :
int {
10 ServerPlayerJoining = 2,
11 ServerWaitingforServerUPNP = 11,
12 ServerWaitingforServerNAT = 3,
13 ServerWaitingforClientNAT = 4,
14 ServerConnectingToClient = 5,
15 ClientJoinedLobby = 6,
16 ClientWaitingforClientNAT = 7,
17 ClientWaitingforServerNAT = 8,
18 ClientConnectingToHost = 9,
20 ClientNATDiscovery = 12,
21 ClientWaitingForServerSignaling = 13,
22 ClientWaitingForClientSignaling = 14,