LeviLamina
Loading...
Searching...
No Matches
MultiplayerState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace Social {
6
7enum class MultiplayerState : int {
8 None = 0,
9 ServerHosting = 1,
10 ServerPlayerJoining = 2,
11 ServerWaitingforServerUPNP = 11,
12 ServerWaitingforServerNAT = 3,
13 ServerWaitingforClientNAT = 4,
14 ServerConnectingToClient = 5,
15 ClientJoinedLobby = 6,
16 ClientWaitingforClientNAT = 7,
17 ClientWaitingforServerNAT = 8,
18 ClientConnectingToHost = 9,
19 ClientInGame = 10,
20 ClientNATDiscovery = 12,
21 ClientWaitingForServerSignaling = 13,
22 ClientWaitingForClientSignaling = 14,
23};
24
25}