LeviLamina
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WaterAnimalPreAIStepSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
TickingSystemWithInfo
;
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struct
WaterAnimalFlagComponent
;
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// clang-format on
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class
WaterAnimalPreAIStepSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
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_doWaterAnimalPreAIStepSystem
(
::StrictEntityContext
const
&,
::ActorOwnerComponent
& actorOwnerComponent);
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MCNAPI static ::TickingSystemWithInfo
createSystem
();
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
WaterAnimalPreAIStepSystem
Definition
WaterAnimalPreAIStepSystem.h:18
WaterAnimalPreAIStepSystem::createSystem
static MCAPI ::TickingSystemWithInfo createSystem()
WaterAnimalPreAIStepSystem::_doWaterAnimalPreAIStepSystem
static MCAPI void _doWaterAnimalPreAIStepSystem(::StrictEntityContext const &, ::ActorOwnerComponent &actorOwnerComponent)
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
WaterAnimalFlagComponent
Definition
WaterAnimalFlagComponent.h:5
src-server
mc
entity
systems
WaterAnimalPreAIStepSystem.h
Generated on Tue Nov 25 2025 04:01:00 for LeviLamina by
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