LeviLamina
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WaterAnimalPreAIStepSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
19public:
20 // WaterAnimalPreAIStepSystem inner types define
21 using SystemView = ::ViewT<
25
26public:
27 // static functions
28 // NOLINTBEGIN
29 MCAPI static void
30 _doWaterAnimalPreAIStepSystem(::StrictEntityContext const&, ::ActorOwnerComponent& actorOwnerComponent);
31
32 MCAPI static void _tickWaterAnimalPreAIStepSystem(
33 ::ViewT<
37 );
38
39 MCAPI static ::TickingSystemWithInfo createSystem();
40 // NOLINTEND
41};
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition WaterAnimalPreAIStepSystem.h:18
Definition Include.h:6
Definition InterpolateMovementNeededComponent.h:5
Definition TickingSystemWithInfo.h:13
Definition WaterAnimalFlagComponent.h:5