LeviLamina
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FramesToPaintQueue.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/interface/ViewId.h"
7#include "mc/client/gui/oreui/views/FrameId.h"
8#include "mc/platform/threading/Mutex.h"
9
10namespace OreUI {
11
13public:
14 // FramesToPaintQueue inner types declare
15 // clang-format off
16 struct ViewFrame;
17 // clang-format on
18
19 // FramesToPaintQueue inner types define
20 struct ViewFrame {
21 public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<4, 4, ::OreUI::ViewId> viewId;
25 ::ll::TypedStorage<4, 4, ::OreUI::FrameId> frameId;
26 // NOLINTEND
27 };
28
29public:
30 // member variables
31 // NOLINTBEGIN
32 ::ll::TypedStorage<8, 80, ::Bedrock::Threading::Mutex> mMutex;
33 ::ll::TypedStorage<8, 24, ::std::vector<::OreUI::FramesToPaintQueue::ViewFrame>> mFrames;
34 // NOLINTEND
35
36public:
37 // member functions
38 // NOLINTBEGIN
39 MCAPI ::std::vector<::OreUI::FrameId> popAll(::OreUI::ViewId viewId);
40
41 MCAPI ~FramesToPaintQueue();
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47 MCAPI void $dtor();
48 // NOLINTEND
49};
50
51} // namespace OreUI
Definition FramesToPaintQueue.h:7
Definition FramesToPaintQueue.h:15