3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Include.h"
24namespace ActorStopRidingEventSystemImpl {
27MCAPI
void tickHandlerEvent(
28 ::entt::type_list<::Include<::StopRidingRequestComponent>> entity,
29 ::StrictEntityContext
const& actorOwnerComponent,
30 ::ActorOwnerComponent
const& passengerComponent,
31 ::PassengerComponent
const& actorIsBeingDestroyedFlagComponent,
32 ::Optional<::ActorIsBeingDestroyedFlagComponent const> exitFromPassengerFlagComponent,
33 ::Optional<::ExitFromPassengerFlagComponent const> switchingVehiclesFlagComponent,
34 ::Optional<::SwitchingVehiclesFlagComponent const> vehicles,
35 ::ViewT<::StrictEntityContext, ::Include<::VehicleComponent>, ::ActorOwnerComponent
const> modifier,
36 ::EntityModifier<::StopRidingRequestComponent>
39MCAPI
void tickListenerEvent(
40 ::entt::type_list<::Include<::StopRidingRequestComponent>> actorOwnerComponent,
41 ::ActorOwnerComponent
const& localPlayerFlag,
42 ::Optional<::LocalPlayerComponent const> actorIsBeingDestroyedFlag,
43 ::Optional<::ActorIsBeingDestroyedFlagComponent const> exitFromPassengerFlag,
44 ::Optional<::ExitFromPassengerFlagComponent const> switchingVehiclesFlag,
45 ::Optional<::SwitchingVehiclesFlagComponent const>
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:14
Definition ActorIsBeingDestroyedFlagComponent.h:5
Definition ExitFromPassengerFlagComponent.h:5
Definition LocalPlayerComponent.h:5
Definition PassengerComponent.h:8
Definition StopRidingRequestComponent.h:5
Definition SwitchingVehiclesFlagComponent.h:5
Definition VehicleComponent.h:10