LeviLamina
Loading...
Searching...
No Matches
ActorStopRidingEventSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Include.h"
10
11// auto generated forward declare list
12// clang-format off
21struct VehicleComponent;
22// clang-format on
23
24namespace ActorStopRidingEventSystemImpl {
25// functions
26// NOLINTBEGIN
27MCAPI void tickHandlerEvent(
29 ::StrictEntityContext const& entity,
30 ::ActorOwnerComponent const& actorOwnerComponent,
31 ::PassengerComponent const& passengerComponent,
32 ::Optional<::ActorIsBeingDestroyedFlagComponent const> actorIsBeingDestroyedFlagComponent,
33 ::Optional<::ExitFromPassengerFlagComponent const> exitFromPassengerFlagComponent,
34 ::Optional<::SwitchingVehiclesFlagComponent const> switchingVehiclesFlagComponent,
37);
38
39MCAPI void tickListenerEvent(
41 ::ActorOwnerComponent const& actorOwnerComponent,
46);
47// NOLINTEND
48
49} // namespace ActorStopRidingEventSystemImpl
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorIsBeingDestroyedFlagComponent.h:5
Definition ExitFromPassengerFlagComponent.h:5
Definition Include.h:6
Definition LocalPlayerComponent.h:5
Definition PassengerComponent.h:10
Definition StopRidingRequestComponent.h:5
Definition SwitchingVehiclesFlagComponent.h:5
Definition VehicleComponent.h:10