3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Include.h"
24namespace ActorStopRidingEventSystemImpl {
27MCAPI
void tickHandlerEvent(
28 ::entt::type_list<::Include<::StopRidingRequestComponent>>,
29 ::StrictEntityContext
const& entity,
30 ::ActorOwnerComponent
const& actorOwnerComponent,
31 ::PassengerComponent
const& passengerComponent,
32 ::Optional<::ActorIsBeingDestroyedFlagComponent const> actorIsBeingDestroyedFlagComponent,
33 ::Optional<::ExitFromPassengerFlagComponent const> exitFromPassengerFlagComponent,
34 ::Optional<::SwitchingVehiclesFlagComponent const> switchingVehiclesFlagComponent,
35 ::ViewT<::StrictEntityContext, ::Include<::VehicleComponent>, ::ActorOwnerComponent
const> vehicles,
36 ::EntityModifier<::StopRidingRequestComponent> modifier
39MCAPI
void tickListenerEvent(
40 ::entt::type_list<::Include<::StopRidingRequestComponent>>,
41 ::ActorOwnerComponent
const& actorOwnerComponent,
42 ::Optional<::LocalPlayerComponent const> localPlayerFlag,
43 ::Optional<::ActorIsBeingDestroyedFlagComponent const> actorIsBeingDestroyedFlag,
44 ::Optional<::ExitFromPassengerFlagComponent const> exitFromPassengerFlag,
45 ::Optional<::SwitchingVehiclesFlagComponent const> switchingVehiclesFlag
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition ActorIsBeingDestroyedFlagComponent.h:5
Definition ExitFromPassengerFlagComponent.h:5
Definition LocalPlayerComponent.h:5
Definition PassengerComponent.h:8
Definition StopRidingRequestComponent.h:5
Definition SwitchingVehiclesFlagComponent.h:5
Definition VehicleComponent.h:10