LeviLamina
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ActorStopRidingEventSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorIsBeingDestroyedFlagComponent
;
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struct
ExitFromPassengerFlagComponent
;
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struct
LocalPlayerComponent
;
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struct
PassengerComponent
;
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struct
StopRidingRequestComponent
;
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struct
SwitchingVehiclesFlagComponent
;
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struct
VehicleComponent
;
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// clang-format on
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namespace
ActorStopRidingEventSystemImpl {
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// functions
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// NOLINTBEGIN
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MCAPI
void
tickHandlerEvent(
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::entt::type_list<
::Include<::StopRidingRequestComponent>
>,
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::StrictEntityContext
const
& entity,
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::ActorOwnerComponent
const
& actorOwnerComponent,
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::PassengerComponent
const
& passengerComponent,
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::Optional<::ActorIsBeingDestroyedFlagComponent const>
actorIsBeingDestroyedFlagComponent,
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::Optional<::ExitFromPassengerFlagComponent const>
exitFromPassengerFlagComponent,
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::Optional<::SwitchingVehiclesFlagComponent const>
switchingVehiclesFlagComponent,
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::ViewT
<
::StrictEntityContext
,
::Include<::VehicleComponent>
,
::ActorOwnerComponent
const
> vehicles,
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::EntityModifier<::StopRidingRequestComponent>
modifier
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);
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MCAPI
void
tickListenerEvent(
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::entt::type_list<
::Include<::StopRidingRequestComponent>
>,
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::ActorOwnerComponent
const
& actorOwnerComponent,
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::Optional<::LocalPlayerComponent const>
localPlayerFlag,
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::Optional<::ActorIsBeingDestroyedFlagComponent const>
actorIsBeingDestroyedFlag,
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::Optional<::ExitFromPassengerFlagComponent const>
exitFromPassengerFlag,
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::Optional<::SwitchingVehiclesFlagComponent const>
switchingVehiclesFlag
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);
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// NOLINTEND
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}
// namespace ActorStopRidingEventSystemImpl
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
EntityModifier
Definition
EntityModifier.h:6
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:10
ViewT
Definition
ViewT.h:6
ActorIsBeingDestroyedFlagComponent
Definition
ActorIsBeingDestroyedFlagComponent.h:5
ExitFromPassengerFlagComponent
Definition
ExitFromPassengerFlagComponent.h:5
Include
Definition
Include.h:6
LocalPlayerComponent
Definition
LocalPlayerComponent.h:5
PassengerComponent
Definition
PassengerComponent.h:10
StopRidingRequestComponent
Definition
StopRidingRequestComponent.h:5
SwitchingVehiclesFlagComponent
Definition
SwitchingVehiclesFlagComponent.h:5
VehicleComponent
Definition
VehicleComponent.h:10
src
mc
entity
systems
ActorStopRidingEventSystemImpl.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0