LeviLamina
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CameraShakeType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class CameraShakeType : uchar {
6 Positional = 0,
7 Rotational = 1,
8};
9
10// clang-format off
11template <>
12MCAPI ::ll::type_id_ref Bedrock::typeid_storage_impl<class CommandRegistry, ::CameraShakeType>();
13// clang-format on