LeviLamina
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VisitedRenderTarget.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace dragon { struct TextureDescription; }
8namespace mce::framebuilder { struct GamefaceRenderTargetTexture; }
9// clang-format on
10
11namespace Gameface {
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 8, ::mce::framebuilder::GamefaceRenderTargetTexture const*> mColor;
18 ::ll::TypedStorage<8, 8, ::dragon::TextureDescription const*> mColorDescription;
19 ::ll::TypedStorage<8, 8, ::mce::framebuilder::GamefaceRenderTargetTexture const*> mDepth;
20 ::ll::TypedStorage<8, 8, ::dragon::TextureDescription const*> mDepthDescription;
21 // NOLINTEND
22};
23
24} // namespace Gameface
Definition VisitedRenderTarget.h:7
Definition TextureDescription.h:7
Definition GamefaceRenderTargetTexture.h:7