LeviLamina
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DynamicTextureResourceManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core_graphics/ResourceManager.h"
7#include "mc/deps/minecraft_renderer/renderer/DynamicTexture.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace mce { struct ClientTexture; }
12// clang-format on
13
14namespace mcr {
15
17: public ::cg::ResourceManager<::std::shared_ptr<::mce::ClientTexture>, ::mce::DynamicTexture, ::std::map> {
18public:
19 // member functions
20 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // destructor thunk
26 // NOLINTBEGIN
27 MCNAPI void $dtor();
28 // NOLINTEND
29};
30
31} // namespace mcr
Definition ClientTexture.h:7
Definition DynamicTextureResourceManager.h:7