LeviLamina
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SpawnCategory.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/spawn_category/Type.h"
7
8namespace SpawnCategory {
9// functions
10// NOLINTBEGIN
11MCAPI ::std::optional<::SpawnCategory::Type> tryParse(::std::string_view spawnCategory);
12// NOLINTEND
13
14} // namespace SpawnCategory