LeviLamina
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GameEventCategory.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace GameEventConfig {
6
7enum class GameEventCategory : uchar {
8 // bitfield representation
9 NoCategory = 0,
10 VibrationsCategory = 1 << 0,
11 IgnoreVibrationsIfSneakingCategory = 1 << 1,
12 IgnoreVibrationsOnDampeningBlockCategory = 1 << 2,
13 IgnoreVibrationsInDampeningBlockCategory = 1 << 3,
14 HandleVibrationsFromDampeningActorCategory = 1 << 4,
15};
16
17}