3#include "mc/_HeaderOutputPredefine.h"
5namespace GameEventConfig {
7enum class GameEventCategory : uchar {
10 VibrationsCategory = 1 << 0,
11 IgnoreVibrationsIfSneakingCategory = 1 << 1,
12 IgnoreVibrationsOnDampeningBlockCategory = 1 << 2,
13 IgnoreVibrationsInDampeningBlockCategory = 1 << 3,
14 HandleVibrationsFromDampeningActorCategory = 1 << 4,