LeviLamina
Loading...
Searching...
No Matches
Move.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_components/Direction.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11// clang-format on
12
13namespace AgentComponents {
14
15class Move {
16public:
17 // Move inner types declare
18 // clang-format off
19 class Definition;
20 // clang-format on
21
22 // Move inner types define
23 class Definition {
24 public:
25 // member variables
26 // NOLINTBEGIN
28 // NOLINTEND
29
30 public:
31 // prevent constructor by default
32 Definition& operator=(Definition const&);
33 Definition(Definition const&);
34 Definition();
35 };
36
37public:
38 // member variables
39 // NOLINTBEGIN
45 // NOLINTEND
46
47public:
48 // prevent constructor by default
49 Move& operator=(Move const&);
50 Move(Move const&);
51 Move();
52
53public:
54 // static functions
55 // NOLINTBEGIN
56 MCAPI static void setup(::AgentComponents::Move& move, ::EntityContext& entity, ::AgentComponents::Direction dir);
57 // NOLINTEND
58};
59
60} // namespace AgentComponents
Definition Move.h:15
Definition EntityContext.h:16
Definition Alias.h:14