LeviLamina
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ResolvedControlData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace UI::Resources { struct ResolvedPropertyData; }
8namespace UI::Resources { struct ResolvedTextureData; }
9// clang-format on
10
11namespace UI::Resources {
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 32, ::std::string> conrolName;
18 ::ll::TypedStorage<8, 24, ::std::vector<::UI::Resources::ResolvedTextureData>> textures;
19 ::ll::TypedStorage<8, 24, ::std::vector<::UI::Resources::ResolvedPropertyData>> proeprties;
20 // NOLINTEND
21
22public:
23 // member functions
24 // NOLINTBEGIN
25 MCAPI ~ResolvedControlData();
26 // NOLINTEND
27
28public:
29 // destructor thunk
30 // NOLINTBEGIN
31 MCAPI void $dtor();
32 // NOLINTEND
33};
34
35} // namespace UI::Resources
Definition ResolvedControlData.h:7
Definition ResolvedPropertyData.h:7
Definition ResolvedTextureData.h:7