LeviLamina
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ResolvedControlData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace UI::Resources { struct ResolvedPropertyData; }
8namespace UI::Resources { struct ResolvedTextureData; }
9// clang-format on
10
11namespace UI::Resources {
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 32, ::std::string> conrolName;
18 ::ll::TypedStorage<8, 24, ::std::vector<::UI::Resources::ResolvedTextureData>> textures;
19 ::ll::TypedStorage<8, 24, ::std::vector<::UI::Resources::ResolvedPropertyData>> proeprties;
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 ResolvedControlData& operator=(ResolvedControlData const&);
25 ResolvedControlData();
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI ResolvedControlData(::UI::Resources::ResolvedControlData const&);
31
32 MCAPI ~ResolvedControlData();
33 // NOLINTEND
34
35public:
36 // constructor thunks
37 // NOLINTBEGIN
38 MCAPI void* $ctor(::UI::Resources::ResolvedControlData const&);
39 // NOLINTEND
40
41public:
42 // destructor thunk
43 // NOLINTBEGIN
44 MCAPI void $dtor();
45 // NOLINTEND
46};
47
48} // namespace UI::Resources
Definition ResolvedControlData.h:7
Definition ResolvedPropertyData.h:7
Definition ResolvedTextureData.h:7