LeviLamina
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ActorAnimationChangedEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/entity/components/AnimationEventState.h"
8#include "mc/entity/components/AnimationEventType.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mEntity;
15 ::ll::TypedStorage<4, 4, ::AnimationEventType> mType;
16 ::ll::TypedStorage<4, 4, ::AnimationEventState> mState;
17 // NOLINTEND
18};
Definition ActorAnimationChangedEvent.h:10