LeviLamina
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ActorAnimationChangedEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/WeakEntityRef.h"
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#include "mc/entity/components/AnimationEventState.h"
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#include "mc/entity/components/AnimationEventType.h"
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struct
ActorAnimationChangedEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakEntityRef> mEntity;
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::ll::TypedStorage<4, 4, ::AnimationEventType> mType;
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::ll::TypedStorage<4, 4, ::AnimationEventState> mState;
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// NOLINTEND
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};
ActorAnimationChangedEvent
Definition
ActorAnimationChangedEvent.h:10
src
mc
world
events
ActorAnimationChangedEvent.h
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