LeviLamina
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spawn.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/chunk/EntitySpawnReason.h"
7
8namespace br::spawn {
9// functions
10// NOLINTBEGIN
11MCAPI bool ignoresLightRequirements(::br::spawn::EntitySpawnReason reason);
12
13MCAPI bool isSpawner(::br::spawn::EntitySpawnReason reason);
14// NOLINTEND
15
16} // namespace br::spawn