LeviLamina
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VanillaNetworkEventListener.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/ActorEventListener.h"
7#include "mc/world/events/EventListenerDispatcher.h"
8#include "mc/world/events/EventResult.h"
9#include "mc/world/events/PlayerEventListener.h"
10
11// auto generated forward declare list
12// clang-format off
14// clang-format on
15
16class VanillaNetworkEventListener : public ::EventListenerDispatcher<::ActorEventListener>,
17 public ::EventListenerDispatcher<::PlayerEventListener> {
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 63
22 virtual ::EventResult onEvent(::PlayerDamageEvent const&) /*override*/;
23
24 // vIndex: 0
25 virtual ~VanillaNetworkEventListener() /*override*/ = default;
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31
32 // NOLINTEND
33};
Definition EventListenerDispatcher.h:6
Definition VanillaNetworkEventListener.h:17
Definition PlayerDamageEvent.h:14