LeviLamina
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SkullBlockActor Member List

This is the complete list of members for SkullBlockActor, including all inherited members.

$_getUpdatePacket(::BlockSource &region) (defined in SkullBlockActor)SkullBlockActor
$_onUpdatePacket(::CompoundTag const &data, ::BlockSource &region) (defined in SkullBlockActor)SkullBlockActor
$_playerCanUpdate(::Player const &) const (defined in BlockActor)BlockActor
$ctor(::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId) (defined in BlockActor)BlockActor
$dtor() (defined in BlockActor)BlockActor
$eraseLootTable() (defined in BlockActor)BlockActor
$executeEvent(::BlockSource &, ::BlockPos const &, ::Block const &, ::std::string const &, ::Actor &) (defined in BlockActor)BlockActor
$fixupOnLoad(::LevelChunk &) (defined in BlockActor)BlockActor
$getCollisionShape(::IConstBlockSource const &) const (defined in BlockActor)BlockActor
$getContainer() (defined in BlockActor)BlockActor
$getContainer() const (defined in BlockActor)BlockActor
$getCrackEntity(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActor
$getCustomName() const (defined in BlockActor)BlockActor
$getDebugText(::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const (defined in BlockActor)BlockActor
$getFilteredUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
$getImmersiveReaderText(::BlockSource &) (defined in BlockActor)BlockActor
$getName() const (defined in BlockActor)BlockActor
$getOwningPiston(::BlockSource &) (defined in BlockActor)BlockActor
$getOwningPiston(::BlockSource &) const (defined in BlockActor)BlockActor
$getShadowRadius(::BlockSource &) const (defined in BlockActor)BlockActor
$getUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
$hasAlphaLayer() const (defined in BlockActor)BlockActor
$isPermanentlyRendered() const (defined in BlockActor)BlockActor
$isPreserved(::BlockSource &) const (defined in BlockActor)BlockActor
$isWithinRenderDistance(::Vec3 const &cameraPosition) const (defined in BlockActor)BlockActor
$load(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in SkullBlockActor)SkullBlockActor
$loadBlockData(::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &) (defined in BlockActor)BlockActor
$onChanged(::BlockSource &region) (defined in SkullBlockActor)SkullBlockActor
$onChunkLoaded(::LevelChunk &) (defined in BlockActor)BlockActor
$onChunkUnloaded(::LevelChunk &) (defined in BlockActor)BlockActor
$onCustomTagLoadDone(::BlockSource &) (defined in BlockActor)BlockActor
$onMove() (defined in BlockActor)BlockActor
$onNeighborChanged(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActor
$onPlace(::BlockSource &) (defined in BlockActor)BlockActor
$onRemoved(::BlockSource &) (defined in BlockActor)BlockActor
$onSubChunkLoaded(::LevelChunk &, short, bool) (defined in BlockActor)BlockActor
$save(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in SkullBlockActor)SkullBlockActor
$saveBlockData(::CompoundTag &, ::BlockSource &) const (defined in BlockActor)BlockActor
$saveItemInstanceData(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in BlockActor)BlockActor
$setCustomName(::Bedrock::Safety::RedactableString const &name) (defined in BlockActor)BlockActor
$setFilteredUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActor
$setUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActor
$shouldPreserve(::BlockSource &) (defined in BlockActor)BlockActor
$tick(::BlockSource &region) (defined in SkullBlockActor)SkullBlockActor
$triggerEvent(int, int) (defined in BlockActor)BlockActor
$vftable() (defined in SkullBlockActor)SkullBlockActorstatic
_getClassIdMap() (defined in BlockActor)BlockActorstatic
_getUpdatePacket(::BlockSource &region) (defined in SkullBlockActor)SkullBlockActor
_onUpdatePacket(::CompoundTag const &data, ::BlockSource &region) (defined in SkullBlockActor)SkullBlockActorvirtual
_playerCanUpdate(::Player const &) const (defined in BlockActor)BlockActorvirtual
BlockActor() (defined in BlockActor)BlockActor
BlockActor(::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId) (defined in BlockActor)BlockActor
create(class CompoundTag const &nbt) (defined in BlockActor)BlockActorstatic
create(class CompoundTag const &nbt, class BlockPos const &pos) (defined in BlockActor)BlockActorstatic
eraseLootTable() (defined in BlockActor)BlockActorvirtual
executeEvent(::BlockSource &, ::BlockPos const &, ::Block const &, ::std::string const &, ::Actor &) (defined in BlockActor)BlockActorvirtual
fixupOnLoad(::LevelChunk &) (defined in BlockActor)BlockActorvirtual
getCollisionShape(::IConstBlockSource const &) const (defined in BlockActor)BlockActor
getContainer() (defined in BlockActor)BlockActor
getContainer() const (defined in BlockActor)BlockActor
getCrackEntity(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActor
getCustomName() const (defined in BlockActor)BlockActor
getDebugText(::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const (defined in BlockActor)BlockActorvirtual
getFilteredUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
getImmersiveReaderText(::BlockSource &) (defined in BlockActor)BlockActor
getName() const (defined in BlockActor)BlockActor
getOwningPiston(::BlockSource &) (defined in BlockActor)BlockActor
getOwningPiston(::BlockSource &) const (defined in BlockActor)BlockActor
getShadowRadius(::BlockSource &) const (defined in BlockActor)BlockActorvirtual
getUgcStrings(::CompoundTag const &) const (defined in BlockActor)BlockActor
hasAlphaLayer() const (defined in BlockActor)BlockActorvirtual
isPermanentlyRendered() const (defined in BlockActor)BlockActorvirtual
isPreserved(::BlockSource &) const (defined in BlockActor)BlockActorvirtual
isWithinRenderDistance(::Vec3 const &cameraPosition) const (defined in BlockActor)BlockActorvirtual
load(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in SkullBlockActor)SkullBlockActorvirtual
loadBlockData(::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &) (defined in BlockActor)BlockActorvirtual
loadStatic(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in BlockActor)BlockActorstatic
mAnimationTickCount (defined in SkullBlockActor)SkullBlockActor
MapIdType typedef (defined in BlockActor)BlockActor
MapTypeId typedef (defined in BlockActor)BlockActor
mBB (defined in BlockActor)BlockActor
mCustomName (defined in BlockActor)BlockActor
mIsDoingAnimation (defined in SkullBlockActor)SkullBlockActor
mPosition (defined in BlockActor)BlockActor
mProperties (defined in BlockActor)BlockActor
mRendererId (defined in BlockActor)BlockActor
mRepairCost (defined in BlockActor)BlockActor
mRotation (defined in SkullBlockActor)SkullBlockActor
mSkullType (defined in SkullBlockActor)SkullBlockActor
mTerrainInterlockData (defined in BlockActor)BlockActor
mTickCount (defined in BlockActor)BlockActor
mType (defined in BlockActor)BlockActor
onChanged(::BlockSource &region) (defined in SkullBlockActor)SkullBlockActorvirtual
onChunkLoaded(::LevelChunk &) (defined in BlockActor)BlockActorvirtual
onChunkUnloaded(::LevelChunk &) (defined in BlockActor)BlockActorvirtual
onCustomTagLoadDone(::BlockSource &) (defined in BlockActor)BlockActorvirtual
onMove() (defined in BlockActor)BlockActorvirtual
onNeighborChanged(::BlockSource &, ::BlockPos const &) (defined in BlockActor)BlockActorvirtual
onPlace(::BlockSource &) (defined in BlockActor)BlockActorvirtual
onRemoved(::BlockSource &) (defined in BlockActor)BlockActorvirtual
onSubChunkLoaded(::LevelChunk &, short, bool) (defined in BlockActor)BlockActorvirtual
onUpdatePacket(::CompoundTag const &data, ::BlockSource &region, ::Player const *fromPlayer) (defined in BlockActor)BlockActor
Properties typedef (defined in BlockActor)BlockActor
Property enum name (defined in BlockActor)BlockActor
refresh(optional_ref< class BlockSource > blockSource=std::nullopt) (defined in BlockActor)BlockActor
save(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in SkullBlockActor)SkullBlockActorvirtual
saveBlockData(::CompoundTag &, ::BlockSource &) const (defined in BlockActor)BlockActorvirtual
saveItemInstanceData(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in BlockActor)BlockActorvirtual
setCustomName(::Bedrock::Safety::RedactableString const &name) (defined in BlockActor)BlockActorvirtual
setFilteredUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActorvirtual
setUgcStrings(::CompoundTag &, ::std::vector<::std::string > const &) const (defined in BlockActor)BlockActorvirtual
shouldPreserve(::BlockSource &) (defined in BlockActor)BlockActorvirtual
tick(::BlockSource &region) (defined in SkullBlockActor)SkullBlockActorvirtual
triggerEvent(int, int) (defined in BlockActor)BlockActorvirtual
~BlockActor() (defined in BlockActor)BlockActorvirtual
~SkullBlockActor()=default (defined in SkullBlockActor)SkullBlockActorvirtual