|
LeviLamina
|
This is the complete list of members for SkullBlockActor, including all inherited members.
| $_getUpdatePacket(::BlockSource &) (defined in SkullBlockActor) | SkullBlockActor | |
| $_onUpdatePacket(::CompoundTag const &data, ::BlockSource ®ion) (defined in SkullBlockActor) | SkullBlockActor | |
| $_playerCanUpdate(::Player const &player) const (defined in BlockActor) | BlockActor | |
| $ctor(::BlockPos const &pos) (defined in SkullBlockActor) | SkullBlockActor | |
| $ctor(::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId) (defined in BlockActor) | BlockActor | |
| $dtor() (defined in BlockActor) | BlockActor | |
| $eraseLootTable() (defined in BlockActor) | BlockActor | |
| $fixupOnLoad(::LevelChunk &lc) (defined in BlockActor) | BlockActor | |
| $getCollisionShape(::IConstBlockSource const ®ion) const (defined in BlockActor) | BlockActor | |
| $getContainer() (defined in BlockActor) | BlockActor | |
| $getContainer() const (defined in BlockActor) | BlockActor | |
| $getCrackEntity(::BlockSource ®ion, ::BlockPos const &pos) (defined in BlockActor) | BlockActor | |
| $getCustomName() const (defined in BlockActor) | BlockActor | |
| $getDebugText(::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const (defined in BlockActor) | BlockActor | |
| $getFilteredUgcStrings(::CompoundTag const &tag) const (defined in BlockActor) | BlockActor | |
| $getImmersiveReaderText(::BlockSource ®ion) (defined in BlockActor) | BlockActor | |
| $getName() const (defined in BlockActor) | BlockActor | |
| $getOwningPiston(::BlockSource ®ion) (defined in BlockActor) | BlockActor | |
| $getOwningPiston(::BlockSource ®ion) const (defined in BlockActor) | BlockActor | |
| $getShadowRadius(::BlockSource ®ion) const (defined in BlockActor) | BlockActor | |
| $getUgcStrings(::CompoundTag const &tag) const (defined in BlockActor) | BlockActor | |
| $hasAlphaLayer() const (defined in BlockActor) | BlockActor | |
| $isPermanentlyRendered() const (defined in BlockActor) | BlockActor | |
| $isPreserved(::BlockSource ®ion) const (defined in BlockActor) | BlockActor | |
| $isWithinRenderDistance(::Vec3 const &cameraPosition) const (defined in BlockActor) | BlockActor | |
| $load(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in SkullBlockActor) | SkullBlockActor | |
| $loadBlockData(::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &) (defined in BlockActor) | BlockActor | |
| $onChanged(::BlockSource ®ion) (defined in SkullBlockActor) | SkullBlockActor | |
| $onChunkLoaded(::LevelChunk &lc) (defined in BlockActor) | BlockActor | |
| $onChunkUnloaded(::LevelChunk &lc) (defined in BlockActor) | BlockActor | |
| $onCustomTagLoadDone(::BlockSource ®ion) (defined in BlockActor) | BlockActor | |
| $onMove() (defined in BlockActor) | BlockActor | |
| $onNeighborChanged(::BlockSource &, ::BlockPos const &) (defined in BlockActor) | BlockActor | |
| $onPlace(::BlockSource ®ion) (defined in BlockActor) | BlockActor | |
| $onRemoved(::BlockSource ®ion) (defined in BlockActor) | BlockActor | |
| $onSubChunkLoaded(::LevelChunk &, short, bool) (defined in BlockActor) | BlockActor | |
| $save(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in SkullBlockActor) | SkullBlockActor | |
| $saveBlockData(::CompoundTag &tag, ::BlockSource ®ion) const (defined in BlockActor) | BlockActor | |
| $saveItemInstanceData(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in BlockActor) | BlockActor | |
| $setCustomName(::Bedrock::Safety::RedactableString const &name) (defined in BlockActor) | BlockActor | |
| $setFilteredNameTag(::std::string const &filteredName) (defined in BlockActor) | BlockActor | |
| $setFilteredUgcStrings(::CompoundTag &tag, ::std::vector<::std::string > const &list) const (defined in BlockActor) | BlockActor | |
| $setUgcStrings(::CompoundTag &tag, ::std::vector<::std::string > const &list) const (defined in BlockActor) | BlockActor | |
| $shouldPreserve(::BlockSource ®ion) (defined in BlockActor) | BlockActor | |
| $tick(::BlockSource ®ion) (defined in SkullBlockActor) | SkullBlockActor | |
| $triggerEvent(int b0, int b1) (defined in BlockActor) | BlockActor | |
| $validateData(::CompoundTag const &tag) const (defined in BlockActor) | BlockActor | |
| $vftable() (defined in SkullBlockActor) | SkullBlockActor | static |
| _getClassIdMap() (defined in BlockActor) | BlockActor | static |
| _getUpdatePacket(::BlockSource &) (defined in SkullBlockActor) | SkullBlockActor | |
| _loadCustomNameFromUpdatePacket(::CompoundTag const &data) (defined in BlockActor) | BlockActor | |
| _onUpdatePacket(::CompoundTag const &data, ::BlockSource ®ion) (defined in SkullBlockActor) | SkullBlockActor | virtual |
| _playerCanUpdate(::Player const &player) const (defined in BlockActor) | BlockActor | virtual |
| _saveCustomNameToUpdatePacket(::CompoundTag &tag) const (defined in BlockActor) | BlockActor | |
| BlockActor() (defined in BlockActor) | BlockActor | |
| BlockActor(::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId) (defined in BlockActor) | BlockActor | |
| create(class CompoundTag const &nbt) (defined in BlockActor) | BlockActor | static |
| create(class CompoundTag const &nbt, class BlockPos const &pos) (defined in BlockActor) | BlockActor | static |
| eraseLootTable() (defined in BlockActor) | BlockActor | virtual |
| fixupOnLoad(::LevelChunk &lc) (defined in BlockActor) | BlockActor | virtual |
| getAABB() const (defined in BlockActor) | BlockActor | |
| getCollisionShape(::IConstBlockSource const ®ion) const (defined in BlockActor) | BlockActor | |
| getContainer() (defined in BlockActor) | BlockActor | |
| getContainer() const (defined in BlockActor) | BlockActor | |
| getCrackEntity(::BlockSource ®ion, ::BlockPos const &pos) (defined in BlockActor) | BlockActor | |
| getCustomName() const (defined in BlockActor) | BlockActor | |
| getDebugText(::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const (defined in BlockActor) | BlockActor | virtual |
| getFilteredUgcStrings(::CompoundTag const &tag) const (defined in BlockActor) | BlockActor | |
| getImmersiveReaderText(::BlockSource ®ion) (defined in BlockActor) | BlockActor | |
| getName() const (defined in BlockActor) | BlockActor | |
| getOwningPiston(::BlockSource ®ion) (defined in BlockActor) | BlockActor | |
| getOwningPiston(::BlockSource ®ion) const (defined in BlockActor) | BlockActor | |
| getPosition() const (defined in BlockActor) | BlockActor | |
| getRotation() const (defined in SkullBlockActor) | SkullBlockActor | |
| getServerUpdatePacket(::BlockSource ®ion) (defined in BlockActor) | BlockActor | |
| getShadowRadius(::BlockSource ®ion) const (defined in BlockActor) | BlockActor | virtual |
| getSkullType() const (defined in SkullBlockActor) | SkullBlockActor | |
| getType() const (defined in BlockActor) | BlockActor | |
| getUgcStrings(::CompoundTag const &tag) const (defined in BlockActor) | BlockActor | |
| hasAlphaLayer() const (defined in BlockActor) | BlockActor | virtual |
| hasCustomName() const (defined in BlockActor) | BlockActor | |
| isChanged() const (defined in BlockActor) | BlockActor | |
| isCustomNameSaved() const (defined in BlockActor) | BlockActor | |
| isMovable() const (defined in BlockActor) | BlockActor | |
| isPermanentlyRendered() const (defined in BlockActor) | BlockActor | virtual |
| isPreserved(::BlockSource ®ion) const (defined in BlockActor) | BlockActor | virtual |
| isType(::BlockActorType type) const (defined in BlockActor) | BlockActor | |
| isType(::BlockActor &te, ::BlockActorType type) (defined in BlockActor) | BlockActor | static |
| isWithinRenderDistance(::Vec3 const &cameraPosition) const (defined in BlockActor) | BlockActor | virtual |
| load(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in SkullBlockActor) | SkullBlockActor | virtual |
| loadBlockData(::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &) (defined in BlockActor) | BlockActor | virtual |
| loadStatic(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in BlockActor) | BlockActor | static |
| mAnimationTickCount (defined in SkullBlockActor) | SkullBlockActor | |
| MapIdType typedef (defined in BlockActor) | BlockActor | |
| MapTypeId typedef (defined in BlockActor) | BlockActor | |
| mBB (defined in BlockActor) | BlockActor | |
| mCustomName (defined in BlockActor) | BlockActor | |
| mFilteredCustomName (defined in BlockActor) | BlockActor | |
| mIsDoingAnimation (defined in SkullBlockActor) | SkullBlockActor | |
| moveTo(::BlockPos const &newPos) (defined in BlockActor) | BlockActor | |
| mPosition (defined in BlockActor) | BlockActor | |
| mProperties (defined in BlockActor) | BlockActor | |
| mRendererId (defined in BlockActor) | BlockActor | |
| mRepairCost (defined in BlockActor) | BlockActor | |
| mRotation (defined in SkullBlockActor) | SkullBlockActor | |
| mSkullType (defined in SkullBlockActor) | SkullBlockActor | |
| mTerrainInterlockData (defined in BlockActor) | BlockActor | |
| mTickCount (defined in BlockActor) | BlockActor | |
| mType (defined in BlockActor) | BlockActor | |
| onChanged(::BlockSource ®ion) (defined in SkullBlockActor) | SkullBlockActor | virtual |
| onChunkLoaded(::LevelChunk &lc) (defined in BlockActor) | BlockActor | virtual |
| onChunkUnloaded(::LevelChunk &lc) (defined in BlockActor) | BlockActor | virtual |
| onCustomTagLoadDone(::BlockSource ®ion) (defined in BlockActor) | BlockActor | virtual |
| onMove() (defined in BlockActor) | BlockActor | virtual |
| onNeighborChanged(::BlockSource &, ::BlockPos const &) (defined in BlockActor) | BlockActor | virtual |
| onPlace(::BlockSource ®ion) (defined in BlockActor) | BlockActor | virtual |
| onRemoved(::BlockSource ®ion) (defined in BlockActor) | BlockActor | virtual |
| onSubChunkLoaded(::LevelChunk &, short, bool) (defined in BlockActor) | BlockActor | virtual |
| onUpdatePacket(::CompoundTag const &data, ::BlockSource ®ion, ::Player const *fromPlayer) (defined in BlockActor) | BlockActor | |
| Properties typedef (defined in BlockActor) | BlockActor | |
| Property enum name (defined in BlockActor) | BlockActor | |
| refresh(optional_ref< class BlockSource > blockSource=std::nullopt) (defined in BlockActor) | BlockActor | |
| save(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in SkullBlockActor) | SkullBlockActor | virtual |
| saveBlockData(::CompoundTag &tag, ::BlockSource ®ion) const (defined in BlockActor) | BlockActor | virtual |
| saveItemInstanceData(::CompoundTag &tag, ::SaveContext const &saveContext) const (defined in BlockActor) | BlockActor | virtual |
| setCanRenderCustomName(bool value) (defined in BlockActor) | BlockActor | |
| setChanged() (defined in BlockActor) | BlockActor | |
| setCustomName(::Bedrock::Safety::RedactableString const &name) (defined in BlockActor) | BlockActor | virtual |
| setCustomNameSaved(bool saveCustomName) (defined in BlockActor) | BlockActor | |
| setFilteredNameTag(::std::string const &filteredName) (defined in BlockActor) | BlockActor | virtual |
| setFilteredUgcStrings(::CompoundTag &tag, ::std::vector<::std::string > const &list) const (defined in BlockActor) | BlockActor | virtual |
| setMovable(bool canMove) (defined in BlockActor) | BlockActor | |
| setRotation(float rot) (defined in SkullBlockActor) | SkullBlockActor | |
| setUgcStrings(::CompoundTag &tag, ::std::vector<::std::string > const &list) const (defined in BlockActor) | BlockActor | virtual |
| shouldPreserve(::BlockSource ®ion) (defined in BlockActor) | BlockActor | virtual |
| SkullBlockActor() (defined in SkullBlockActor) | SkullBlockActor | |
| SkullBlockActor(::BlockPos const &pos) (defined in SkullBlockActor) | SkullBlockActor | explicit |
| tick(::BlockSource ®ion) (defined in SkullBlockActor) | SkullBlockActor | virtual |
| triggerEvent(int b0, int b1) (defined in BlockActor) | BlockActor | virtual |
| validateData(::CompoundTag const &tag) const (defined in BlockActor) | BlockActor | virtual |
| ~BlockActor() (defined in BlockActor) | BlockActor | virtual |