LeviLamina
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ActorTextureInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/actor/ActorTextureResourceLocations.h"
7#include "mc/deps/minecraft_renderer/resources/MERSUniformData.h"
8#include "mc/deps/minecraft_renderer/resources/PBRTexturePtrs.h"
9
10struct ActorTextureInfo {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 112, ::PBRTexturePtrs> mTexturePtrs;
15 ::ll::TypedStorage<8, 184, ::ActorTextureResourceLocations> mResourceLocations;
16 ::ll::TypedStorage<4, 20, ::std::optional<::MERSUniformData>> mMERSUniforms;
17 // NOLINTEND
18
19public:
20 // member functions
21 // NOLINTBEGIN
22 MCAPI ActorTextureInfo();
23
24 MCAPI ActorTextureInfo(::ActorTextureInfo&&);
25
26 MCAPI ActorTextureInfo(::ActorTextureInfo const&);
27
28 MCAPI ::ActorTextureInfo& operator=(::ActorTextureInfo const&);
29
30 MCAPI ::ActorTextureInfo& operator=(::ActorTextureInfo&&);
31
32 MCAPI ~ActorTextureInfo();
33 // NOLINTEND
34
35public:
36 // constructor thunks
37 // NOLINTBEGIN
38 MCAPI void* $ctor();
39
40 MCAPI void* $ctor(::ActorTextureInfo&&);
41
42 MCAPI void* $ctor(::ActorTextureInfo const&);
43 // NOLINTEND
44
45public:
46 // destructor thunk
47 // NOLINTBEGIN
48 MCAPI void $dtor();
49 // NOLINTEND
50};
Definition ActorTextureInfo.h:5