3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/actor/ActorTextureResourceLocations.h"
7#include "mc/deps/minecraft_renderer/resources/MERSUniformData.h"
8#include "mc/deps/minecraft_renderer/resources/PBRTexturePtrs.h"
14 ::ll::TypedStorage<8, 112, ::PBRTexturePtrs> mTexturePtrs;
15 ::ll::TypedStorage<8, 184, ::ActorTextureResourceLocations> mResourceLocations;
16 ::ll::TypedStorage<4, 20, ::std::optional<::MERSUniformData>> mMERSUniforms;
22 MCAPI ActorTextureInfo();
24 MCAPI ActorTextureInfo(::ActorTextureInfo&&);
26 MCAPI ActorTextureInfo(::ActorTextureInfo
const&);
28 MCAPI ::ActorTextureInfo& operator=(::ActorTextureInfo
const&);
30 MCAPI ::ActorTextureInfo& operator=(::ActorTextureInfo&&);
32 MCAPI ~ActorTextureInfo();
40 MCAPI
void* $ctor(::ActorTextureInfo&&);
42 MCAPI
void* $ctor(::ActorTextureInfo
const&);
Definition ActorTextureInfo.h:5