LeviLamina
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ActorTextureInfo.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/client/renderer/actor/ActorTextureResourceLocations.h"
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#include "mc/deps/minecraft_renderer/resources/MERSUniformData.h"
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#include "mc/deps/minecraft_renderer/resources/PBRTexturePtrs.h"
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struct
ActorTextureInfo
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 112, ::PBRTexturePtrs> mTexturePtrs;
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::ll::TypedStorage<8, 184, ::ActorTextureResourceLocations> mResourceLocations;
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::ll::TypedStorage<4, 20, ::std::optional<::MERSUniformData>> mMERSUniforms;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI ~ActorTextureInfo();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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};
ActorTextureInfo
Definition
ActorTextureInfo.h:5
src-client
mc
client
renderer
actor
ActorTextureInfo.h
Generated on
for LeviLamina by
1.16.1