LeviLamina
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AgentTravelSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
20// clang-format on
21
22namespace AgentTravelSystem {
23// functions
24// NOLINTBEGIN
25MCNAPI ::TickingSystemWithInfo createSystem(bool isClientSide);
26
27MCNAPI void tickClient(
28 ::ViewT<
33);
34
35MCNAPI void tickServer(
36 ::ViewT<
43);
44// NOLINTEND
45
46} // namespace AgentTravelSystem
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition AbilitiesComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AgentFlagComponent.h:5
Definition Include.h:6
Definition MoveRequestComponent.h:11
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13