LeviLamina
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AgentTravelSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
AbilitiesComponent
;
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struct
ActorMovementTickNeededComponent
;
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struct
AgentFlagComponent
;
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struct
MoveRequestComponent
;
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struct
StateVectorComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
AgentTravelSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI ::TickingSystemWithInfo createSystem(
bool
isClientSide);
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MCNAPI
void
tickClient(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::AgentFlagComponent>
,
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::ActorOwnerComponent
,
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::AbilitiesComponent
> view
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);
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MCNAPI
void
tickServer(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::AgentFlagComponent>
,
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::ActorOwnerComponent
,
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::AbilitiesComponent
,
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::StateVectorComponent
> view,
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::EntityModifier<::MoveRequestComponent>
mod
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);
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// NOLINTEND
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}
// namespace AgentTravelSystem
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
EntityModifier
Definition
EntityModifier.h:6
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
AbilitiesComponent
Definition
AbilitiesComponent.h:8
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
AgentFlagComponent
Definition
AgentFlagComponent.h:5
Include
Definition
Include.h:6
MoveRequestComponent
Definition
MoveRequestComponent.h:11
StateVectorComponent
Definition
StateVectorComponent.h:8
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src-server
mc
entity
systems
AgentTravelSystem.h
Generated on Tue Nov 25 2025 04:00:59 for LeviLamina by
1.12.0