LeviLamina
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GlideMoveControl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/control/MoveControl.h"
7
8// auto generated forward declare list
9// clang-format off
10class Mob;
12class Vec3;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 4, float> mSpeed;
21 ::ll::TypedStorage<4, 4, float> mStartSpeed;
22 ::ll::TypedStorage<4, 4, float> mSpeedWhenTurning;
23 ::ll::TypedStorage<4, 12, ::Vec3> mCurrentWantedPos;
24 ::ll::TypedStorage<4, 4, int> mNumberOfFrontalCollisions;
25 // NOLINTEND
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 1
31 virtual void initializeInternal(::Mob& mob, ::MoveControlDescription* description) /*override*/;
32
33 // vIndex: 2
34 virtual void tick(::MoveControlComponent& parent, ::Mob& mob) /*override*/;
35
36 // vIndex: 0
37 virtual ~GlideMoveControl() /*override*/ = default;
38 // NOLINTEND
39
40public:
41 // destructor thunk
42 // NOLINTBEGIN
43
44 // NOLINTEND
45
46public:
47 // virtual function thunks
48 // NOLINTBEGIN
49 MCAPI void $initializeInternal(::Mob& mob, ::MoveControlDescription* description);
50
51 MCAPI void $tick(::MoveControlComponent& parent, ::Mob& mob);
52 // NOLINTEND
53
54public:
55 // vftables
56 // NOLINTBEGIN
57 MCAPI static void** $vftable();
58 // NOLINTEND
59};
Definition GlideMoveControl.h:16
Definition Mob.h:47
Definition MoveControlComponent.h:13
Definition MoveControl.h:16
Definition Vec3.h:10
Definition MoveControlDescription.h:13