LeviLamina
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LeashableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorDefinitionTrigger.h"
7
8// auto generated forward declare list
9// clang-format off
10struct LeashablePreset;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 24, ::std::vector<::LeashablePreset>> mPresets;
18 ::ll::TypedStorage<1, 1, bool> mCanBeStolen;
19 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnLeash;
20 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnUnleash;
21 ::ll::TypedStorage<1, 1, bool> mOnUnleashInteractOnly;
22 ::ll::TypedStorage<4, 4, float> mAngularMomentum;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 LeashableComponent& operator=(LeashableComponent const&);
30
31public:
32 // member functions
33 // NOLINTBEGIN
35
36 MCNAPI ::LeashableComponent& operator=(::LeashableComponent&&);
37
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
44 MCNAPI void* $ctor(::LeashableComponent&&);
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50 MCNAPI void $dtor();
51 // NOLINTEND
52};
Definition LeashableComponent.h:13
MCAPI LeashableComponent(::LeashableComponent &&)
MCAPI::LeashableComponent & operator=(::LeashableComponent &&)
MCAPI void * $ctor(::LeashableComponent &&)
MCAPI ~LeashableComponent()
MCAPI void $dtor()
Definition LeashablePreset.h:5