LeviLamina
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LeashableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorDefinitionTrigger.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12class Player;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<1, 1, bool> mCanBeStolen;
20 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnLeash;
21 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnUnleash;
22 ::ll::TypedStorage<1, 1, bool> mOnUnleashTriggerInteractOnly;
23 ::ll::TypedStorage<4, 4, float> mSoftDistance;
24 ::ll::TypedStorage<4, 4, float> mHardDistance;
25 ::ll::TypedStorage<4, 4, float> mMaxDistance;
26 // NOLINTEND
27
28public:
29 // prevent constructor by default
30 LeashableComponent& operator=(LeashableComponent const&);
33
34public:
35 // member functions
36 // NOLINTBEGIN
38
39 MCNAPI bool getInteraction(::Actor& owner, ::Player& player, ::ActorInteraction& interaction);
40
42 // NOLINTEND
43
44public:
45 // constructor thunks
46 // NOLINTBEGIN
47 MCNAPI void* $ctor(::LeashableComponent&&);
48 // NOLINTEND
49
50public:
51 // destructor thunk
52 // NOLINTBEGIN
53 MCNAPI void $dtor();
54 // NOLINTEND
55};
Definition ActorInteraction.h:5
Definition Actor.h:103
Definition LeashableComponent.h:15
MCAPI LeashableComponent(::LeashableComponent &&)
MCAPI bool getInteraction(::Actor &owner, ::Player &player, ::ActorInteraction &interaction)
MCAPI void * $ctor(::LeashableComponent &&)
MCAPI ~LeashableComponent()
MCAPI void $dtor()
Definition Player.h:119