LeviLamina
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BodyRotationAlwaysFollowsHeadDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/definitions/SetActorFlagDefinition.h"
7
9: public ::SetActorFlagDefinition<::BodyRotationAlwaysFollowsHeadDefinition> {};
Definition BodyRotationAlwaysFollowsHeadDefinition.h:9
Definition SetActorFlagDefinition.h:6