LeviLamina
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ScriptActorLoadAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/script_core/lifetime_registry/scripting/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace ScriptModuleMinecraft { class ScriptActor; }
11namespace ScriptModuleMinecraft { struct ScriptActorSpawnAfterEventIntermediateData; }
12namespace Scripting { struct ClassBinding; }
13// clang-format on
14
15namespace ScriptModuleMinecraft {
16
18public:
19 // ScriptActorLoadAfterEvent inner types define
21
22public:
23 // member variables
24 // NOLINTBEGIN
25 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mActor;
26 // NOLINTEND
27
28public:
29 // static functions
30 // NOLINTBEGIN
31 MCAPI static ::Scripting::ClassBinding bind();
32 // NOLINTEND
33};
34
35} // namespace ScriptModuleMinecraft
Definition ScriptActor.h:63
Definition ScriptActorLoadAfterEvent.h:17
Definition ScriptActorSpawnAfterEventIntermediateData.h:11
Definition ClassBinding.h:10