LeviLamina
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ScriptActorLoadAfterEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
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// auto generated forward declare list
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// clang-format off
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namespace
ScriptModuleMinecraft {
class
ScriptActor; }
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namespace
Scripting {
struct
ClassBinding; }
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// clang-format on
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namespace
ScriptModuleMinecraft {
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struct
ScriptActorLoadAfterEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mActor;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ScriptActorLoadAfterEvent
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
explicit
ScriptActorLoadAfterEvent
(
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::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>
actorHandle
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);
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::Scripting::ClassBinding bind();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCFOLD
void
* $ctor(
::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>
actorHandle);
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// NOLINTEND
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};
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}
// namespace ScriptModuleMinecraft
Scripting::StrongTypedObjectHandle
Definition
StrongTypedObjectHandle.h:8
ScriptModuleMinecraft::ScriptActorLoadAfterEvent
Definition
ScriptActorLoadAfterEvent.h:16
src-server
mc
scripting
modules
minecraft
events
ScriptActorLoadAfterEvent.h
Generated on Sun Oct 12 2025 06:32:03 for LeviLamina by
1.12.0