LeviLamina
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ScriptActorLoadAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace ScriptModuleMinecraft { class ScriptActor; }
11namespace Scripting { struct ClassBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mActor;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI explicit ScriptActorLoadAfterEvent(
32 );
33 // NOLINTEND
34
35public:
36 // static functions
37 // NOLINTBEGIN
38 MCAPI static ::Scripting::ClassBinding bind();
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
45 // NOLINTEND
46};
47
48} // namespace ScriptModuleMinecraft
Definition StrongTypedObjectHandle.h:8
Definition ScriptActorLoadAfterEvent.h:16