LeviLamina
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ScriptActorLoadAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace ScriptModuleMinecraft { class ScriptActor; }
11namespace Scripting { struct ClassBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // member variables
19 // NOLINTBEGIN
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
28
29public:
30 // member functions
31 // NOLINTBEGIN
34 );
35 // NOLINTEND
36
37public:
38 // static functions
39 // NOLINTBEGIN
40 MCNAPI static ::Scripting::ClassBinding bind();
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
47 // NOLINTEND
48};
49
50} // namespace ScriptModuleMinecraft
Definition StrongTypedObjectHandle.h:8
Definition ScriptActorLoadAfterEvent.h:16
static MCAPI ::Scripting::ClassBinding bind()
MCAPI void * $ctor(::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor > actorHandle)
MCAPI ScriptActorLoadAfterEvent(::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor > actorHandle)
Definition Alias.h:14