LeviLamina
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PlayerDestroyBlockEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class Block;
11class BlockPos;
12class EntityContext;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
20 ::ll::TypedStorage<4, 12, ::BlockPos> mBlockPos;
21 ::ll::TypedStorage<1, 1, uchar> mFace;
22 ::ll::TypedStorage<8, 8, ::gsl::not_null<::Block const*>> mBlock;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
29 // NOLINTEND
30
31public:
32 // destructor thunk
33 // NOLINTBEGIN
34 MCFOLD void $dtor();
35 // NOLINTEND
36};
Definition BlockPos.h:18
Definition Block.h:36
Definition EntityContext.h:16
Definition PlayerDestroyBlockEvent.h:15