LeviLamina
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ScriptItemUseAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/binding_type/ClassBindingBuilder.h"
7#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
8
9// auto generated forward declare list
10// clang-format off
11class Player;
12struct ItemUseEvent;
13namespace ScriptModuleMinecraft { class ScriptItemStack; }
14namespace Scripting { class WeakLifetimeScope; }
15// clang-format on
16
17namespace ScriptModuleMinecraft {
18
20public:
21 // member variables
22 // NOLINTBEGIN
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
31
32public:
33 // member functions
34 // NOLINTBEGIN
36
37 MCAPI
39
41 // NOLINTEND
42
43public:
44 // static functions
45 // NOLINTBEGIN
46 MCAPI static ::Scripting::ClassBindingBuilder<::ScriptModuleMinecraft::ScriptItemUseAfterEvent> bind();
47
48 MCAPI static ::Scripting::ClassBindingBuilder<::ScriptModuleMinecraft::ScriptItemUseAfterEvent> bindV010();
49 // NOLINTEND
50
51public:
52 // constructor thunks
53 // NOLINTBEGIN
54 MCFOLD void* $ctor(::ScriptModuleMinecraft::ScriptItemUseAfterEvent const&);
55
56 MCAPI void*
58 // NOLINTEND
59
60public:
61 // destructor thunk
62 // NOLINTBEGIN
63 MCFOLD void $dtor();
64 // NOLINTEND
65};
66
67} // namespace ScriptModuleMinecraft
Definition Player.h:119
Definition StrongTypedObjectHandle.h:8
Definition WeakLifetimeScope.h:12
Definition ItemUseEvent.h:11
Definition ScriptItemUseAfterEvent.h:19
Definition Alias.h:14