LeviLamina
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ScriptActorDieAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/scripting/modules/minecraft/actor/ScriptActorDamageSource.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleMinecraft { class ScriptActor; }
12namespace Scripting { struct ClassBinding; }
13// clang-format on
14
15namespace ScriptModuleMinecraft {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mDeadActor;
22 ::ll::TypedStorage<8, 88, ::ScriptModuleMinecraft::ScriptActorDamageSource> mDamageSource;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
30
31public:
32 // member functions
33 // NOLINTBEGIN
35
37 // NOLINTEND
38
39public:
40 // static functions
41 // NOLINTBEGIN
42 MCAPI static ::Scripting::ClassBinding bind();
43 // NOLINTEND
44
45public:
46 // constructor thunks
47 // NOLINTBEGIN
49 // NOLINTEND
50
51public:
52 // destructor thunk
53 // NOLINTBEGIN
54 MCAPI void $dtor();
55 // NOLINTEND
56};
57
58} // namespace ScriptModuleMinecraft
Definition ScriptActorDieAfterEvent.h:17