LeviLamina
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ScriptInputInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/input/InputMode.h"
7#include "mc/deps/scripting/runtime/Result.h"
8#include "mc/scripting/modules/minecraft/actor/ScriptActorData.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace ScriptModuleMinecraft { struct ScriptInvalidActorError; }
13namespace Scripting { struct ClassBinding; }
14namespace Scripting { struct EngineError; }
15// clang-format on
16
17namespace ScriptModuleMinecraft {
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 96, ::ScriptModuleMinecraft::ScriptActorData> mPlayerData;
24 // NOLINTEND
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCAPI ::Scripting::Result<::InputMode, ::ScriptModuleMinecraft::ScriptInvalidActorError, ::Scripting::EngineError>
30 getLastInputModeUsed() const;
31
32 MCAPI ::Scripting::Result<bool, ::ScriptModuleMinecraft::ScriptInvalidActorError> isHotbarOnlyTouch() const;
33 // NOLINTEND
34
35public:
36 // static functions
37 // NOLINTBEGIN
38 MCAPI static ::Scripting::ClassBinding bind();
39 // NOLINTEND
40};
41
42} // namespace ScriptModuleMinecraft
Definition ScriptInputInfo.h:19
Definition ScriptInvalidActorError.h:17
Definition ClassBinding.h:19
Definition EngineError.h:15