LeviLamina
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MoveNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
14class MoveNode : public ::BehaviorNode {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<1, 1, uchar> mDirectionToMove;
19 ::ll::TypedStorage<1, 1, uchar> mSecondDirectionToMove;
20 ::ll::TypedStorage<4, 4, int> mNumTicksToMove;
21 ::ll::TypedStorage<4, 4, int> mNumTicksMoved;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
28
29 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
30
31 virtual ~MoveNode() /*override*/ = default;
32 // NOLINTEND
33
34public:
35 // member functions
36 // NOLINTBEGIN
37 MCAPI uchar convertDirectionStringToKeyPress(::std::string directionString);
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCAPI void $initializeFromDefinition(::Actor& owner);
44
45
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCNAPI static void** $vftable();
52 // NOLINTEND
53};
Definition Actor.h:105
Definition BehaviorNode.h:17
Definition MoveNode.h:14
static MCAPI void ** $vftable()