LeviLamina
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MoveNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
14class MoveNode : public ::BehaviorNode {
15public:
16 // member variables
17 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 MoveNode& operator=(MoveNode const&);
27 MoveNode(MoveNode const&);
28 MoveNode();
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 1
34 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
35
36 // vIndex: 2
37 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
38
39 // vIndex: 0
40 virtual ~MoveNode() /*override*/ = default;
41 // NOLINTEND
42
43public:
44 // member functions
45 // NOLINTBEGIN
46 MCAPI uchar convertDirectionStringToKeyPress(::std::string directionString);
47 // NOLINTEND
48
49public:
50 // destructor thunk
51 // NOLINTBEGIN
52
53 // NOLINTEND
54
55public:
56 // virtual function thunks
57 // NOLINTBEGIN
58 MCAPI ::BehaviorStatus $tick(::Actor& owner);
59
60 MCAPI void $initializeFromDefinition(::Actor& owner);
61 // NOLINTEND
62
63public:
64 // vftables
65 // NOLINTBEGIN
66 MCAPI static void** $vftable();
67 // NOLINTEND
68};
Definition Actor.h:104
Definition BehaviorNode.h:13
Definition MoveNode.h:14
Definition Alias.h:14