LeviLamina
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MoveNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
14class MoveNode : public ::BehaviorNode {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<1, 1, uchar> mDirectionToMove;
19 ::ll::TypedStorage<1, 1, uchar> mSecondDirectionToMove;
20 ::ll::TypedStorage<4, 4, int> mNumTicksToMove;
21 ::ll::TypedStorage<4, 4, int> mNumTicksMoved;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 1
28 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
29
30 // vIndex: 2
31 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
32
33 // vIndex: 0
34 virtual ~MoveNode() /*override*/ = default;
35 // NOLINTEND
36
37public:
38 // member functions
39 // NOLINTBEGIN
40 MCAPI uchar convertDirectionStringToKeyPress(::std::string directionString);
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCAPI void $initializeFromDefinition(::Actor& owner);
47 // NOLINTEND
48
49public:
50 // vftables
51 // NOLINTBEGIN
52 MCNAPI static void** $vftable();
53 // NOLINTEND
54};
Definition Actor.h:102
Definition BehaviorNode.h:17
Definition MoveNode.h:14
static MCAPI void ** $vftable()