LeviLamina
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ServerInstanceNotificationEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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#include "mc/world/events/ServerInstanceLeaveGameDoneEvent.h"
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#include "mc/world/events/ServerInstanceRequestResourceReload.h"
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// auto generated inclusion list
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#include "mc/world/events/EventVariantImpl.h"
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// auto generated forward declare list
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// clang-format off
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struct
ServerInstanceLeaveGameDoneEvent
;
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struct
ServerInstanceRequestResourceReload
;
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// clang-format on
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struct
ServerInstanceNotificationEvent
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:
public
::EventVariantImpl
<::ServerInstanceLeaveGameDoneEvent const, ::ServerInstanceRequestResourceReload const> {
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
~ServerInstanceNotificationEvent
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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};
EventVariantImpl
Definition
EventVariantImpl.h:46
ServerInstanceLeaveGameDoneEvent
Definition
ServerInstanceLeaveGameDoneEvent.h:13
ServerInstanceNotificationEvent
Definition
ServerInstanceNotificationEvent.h:17
ServerInstanceRequestResourceReload
Definition
ServerInstanceRequestResourceReload.h:5
src
mc
world
events
ServerInstanceNotificationEvent.h
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